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gameBase

MITHaxe

A lightweight base structure for creating games using the Heaps framework and Haxe language.

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695 stars164 forks0 contributors

What is gameBase?

GameBase is a lightweight base structure for creating games using the Heaps framework and Haxe language. It provides a pre-configured project setup with sample code, build configurations, and essential tools to streamline game development. The project solves the problem of repetitive boilerplate setup, allowing developers to start building game logic immediately.

Target Audience

Game developers using Haxe and the Heaps framework who want a minimal, opinionated starting point for 2D or 3D projects. It's particularly useful for indie developers or small teams looking to reduce initial setup time.

Value Proposition

Developers choose GameBase for its simplicity, clean structure, and tight integration with Heaps and Haxe. It offers a production-ready foundation with practical examples, avoiding the complexity of larger game engines while maintaining flexibility.

Overview

Base structure for my games, using Heaps framework and Haxe language.

Use Cases

Best For

  • Starting a new 2D or 3D game project with Heaps and Haxe
  • Learning Heaps framework structure and entity management
  • Building cross-platform games targeting desktop and web
  • Reducing boilerplate setup time for game prototypes
  • Implementing localization using PO files in games
  • Creating games with sample-based player controls and physics

Not Ideal For

  • Teams wanting a visual, drag-and-drop game development environment like Unity or Godot
  • Projects requiring extensive built-in physics engines or advanced 3D rendering tools without additional setup
  • Developers unfamiliar with Haxe or command-line build processes who prefer mainstream engines with larger communities

Pros & Cons

Pros

Tight Heaps Integration

Built directly on the Heaps framework, providing a pre-configured setup that eliminates boilerplate code for high-performance 2D/3D rendering and cross-platform deployment, as shown in the sample build configurations.

Cross-Platform Build Support

Supports compilation to DirectX, OpenGL, and JavaScript/WebGL via Haxe, enabling games to target desktop and web with minimal changes, using simple command-line commands listed in the README.

Practical Sample Code

Includes SamplePlayer and SampleWorld classes that demonstrate player controls, gravity, collisions, and animations, offering a hands-on starting point for quickly prototyping game mechanics.

Localization Ready

Compatible with PO files for translation, as detailed in the linked guide, making it easier to create multilingual games without reinventing the wheel.

Cons

Outdated Documentation

The main tutorial still refers to the legacy branch, not master, which the README admits can confuse users learning the latest version, leading to a steeper learning curve.

Complex Initial Setup

Requires manual installation of Haxe and Hashlink via external tutorials, plus running setup scripts, which may be a barrier for developers new to this niche ecosystem.

Niche Technology Stack

Relies on Haxe and Heaps, which have smaller communities and fewer resources compared to mainstream engines, limiting support and third-party tooling.

Frequently Asked Questions

Quick Stats

Stars695
Forks164
Contributors0
Open Issues13
Last commit9 months ago
CreatedSince 2018

Tags

#haxe#heaps-framework#3d-games#boilerplate#heaps#game-development#game#webgl#cross-platform#game-framework#2d-games#game-engine

Built With

H
HashLink
H
Heaps
H
Haxe

Links & Resources

Website

Included in

Game Engine Development1.3k
Auto-fetched 1 day ago

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