Showing 8 of 8 projects
An open-source, user-friendly 2D level editor designed for modern game development workflows.
A lightweight base structure for creating games using the Heaps framework and Haxe language.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
A comprehensive containers library for Common Lisp providing data structures like trees, graphs, queues, and heaps.
Aseprite file parser and animation renderer for the Heaps game engine with compile-time optimization.
A Haxe library for parsing and importing tilemaps exported from the Pyxel Edit pixel art editor.
A framework-agnostic Entity Component System for Haxe that decouples game logic from rendering backends like HEAPS, OpenFL, Pixi, or Kha.
A generic double-ended heap (min-max heap) for Go providing O(1) access to both minimum and maximum elements.
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