Showing 21 of 21 projects
A free, cross-platform 2D game engine built with Haxe and OpenFL for native multi-platform deployment.
A foundational Haxe framework providing unified APIs for cross-platform development across native, web, and mobile targets.
A cross-platform Stage3D framework for creating hardware-accelerated 2D games and graphical applications in Haxe, TypeScript, JavaScript, or ActionScript 3.
An open-source, real-time 3D engine for building cross-platform games and applications with OpenFL.
A Haxe-based game engine for creating Flash, HTML5, iOS, Android, and desktop games without coding.
A flexible, fast tween library for creating animations in Haxe projects.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
A framework-agnostic translation and localization library for Haxe, supporting TSV/CSV files, variable replacement, and font rules.
A Haxe native extension wrapper for the Steam API, enabling Steamworks integration in OpenFL/NME games.
A Haxe library for native video playback in HaxeFlixel and OpenFL games using libVLC.
A Haxe SDK for building multiplayer game clients that connect to Colyseus servers.
A set of dungeon generation algorithms with a visualizer for roguelike and RPG development.
A Haxe port of libGDX Texture Packer for creating texture atlases from image assets, supporting both command-line and runtime usage.
Haxe runtime library for DragonBones skeletal animation, enabling cross-platform animated content.
A cross-framework, cross-platform computer vision and image manipulation library for Haxe.
A Haxe library for parsing and importing tilemaps exported from the Pyxel Edit pixel art editor.
A HaxeFlixel library providing shaders and supporting utilities with comprehensive documentation.
A framework-agnostic Entity Component System for Haxe that decouples game logic from rendering backends like HEAPS, OpenFL, Pixi, or Kha.
Load and render Aseprite sprite files and animations directly in OpenFL projects.
Spine skeletal animation renderer for the OpenFL game engine, supporting Spine versions 3.6 to 4.2.
A cross-platform in-app purchase library for OpenFL projects with a unified API for iOS and Android.
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