Showing 22 of 58 projects
A real-time strategy game engine written in Rust with WebGPU, designed for massive-scale battles and modding without programming.
A curated list of awesome resources, demos, games, and projects related to the Babylon.js 3D engine.
A browser extension for inspecting, profiling, and debugging WebGPU applications across engines.
A pure Go, enterprise-grade GUI toolkit with GPU-accelerated rendering, reactive state, and modern widgets for building desktop applications.
A pure Go GPU computing framework for graphics and compute operations with dual backends and zero CGO.
A fork of Dawn WebGPU implementation adding hardware ray tracing extensions via Vulkan and D3D12 backends.
A WGSL parser and reflection library for JavaScript/TypeScript that analyzes shader structure, bind groups, and resource layouts.
A software rasterizer implemented with WebGPU compute shaders for educational exploration of compute-based rendering.
A lightweight neural network library for Deno with CPU, GPU, and WASM backends, designed for serverless and edge environments.
A multi-threaded, renderer-independent TypeScript voxel engine for building customizable voxel-based games and applications.
A community-driven superset of WGSL adding module imports, conditional compilation, and packaging for WebGPU shaders.
Low-level .NET bindings for WebGPU, enabling browser-based graphics development for Evergine.
A browser extension for debugging WebGPU applications by monitoring WebGPU usage, objects, and commands.
SDL2 bindings for Deno, enabling multimedia applications with graphics, text rendering, and image loading.
A blazing fast, modern game engine powered by WebGPU for Deno and the browser.
A WebGPU extension that adds ray tracing capabilities via a pure compute shader implementation, enabling hardware-accelerated rendering in browsers.
A WebGPU-based rendering engine for building 3D graphics applications in the browser with modern GPU capabilities.
A real-time ocean simulation demo using WebGPU and Babylon.js, ported from FFT-Ocean.
A JavaScript rendering library for glTF 2.0 models with WebGL2 and WebGPU backends.
A production-ready deep learning framework for Go that enables training and deploying neural networks as single binaries with a PyTorch-like API.
An early-stage debugger for WebGPU applications, providing capture, replay, and debugging capabilities.
A Deno module for matrix, ndarray, and tensor operations accelerated by WebGPU and WASM.
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