A real-time ocean simulation demo using WebGPU and Babylon.js, ported from FFT-Ocean.
OceanDemo is a real-time ocean simulation demo built with WebGPU and Babylon.js, ported from the FFT-Ocean project. It generates dynamic, realistic ocean surfaces using FFT-based algorithms and provides an interactive 3D environment for exploration and parameter adjustment.
Graphics developers, WebGPU enthusiasts, and 3D web developers interested in real-time rendering, ocean simulation, or Babylon.js demonstrations.
It offers a high-performance, browser-based ocean simulation using cutting-edge WebGPU technology, with an interactive GUI and controls, making it a practical example of advanced web graphics capabilities.
Ocean demo in WebGPU with Babylon.js
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Uses FFT-based algorithms to generate dynamic, realistic ocean waves in real-time, as demonstrated in the interactive demo.
Leverages WebGPU for high-performance GPU rendering, showcasing next-generation web graphics with complex visuals.
Includes a GUI accessible via F8 for adjusting ocean settings and WASD camera controls, enabling hands-on experimentation.
Built on Babylon.js, providing a solid foundation for 3D scene management and easier extension within that ecosystem.
As a demo project, it lacks comprehensive documentation, testing, and support for scalable deployment.
Requires WebGPU-enabled browsers, excluding many older or non-compliant browsers, limiting accessibility.
Involves npm install and build processes, which can be cumbersome for quick prototyping or non-Node.js environments.