There are currently 32 open-source projects built with Babylon.js, with a combined total of 4.4k GitHub stars. The most common language among these projects is TypeScript.
Showing 32 open-source projects
A React renderer for Babylon.js that enables declarative 3D scene building with reusable components and hooks.
A web-based character skinning and animation library focused on IK rigs, independent from rendering engines.
A web-based 3D presentation tool that creates animated transitions between slides using 3D models, images, and text.
A Vue.js plugin for creating high-quality 3D graphics and animations using Babylon.js with a declarative component-based API.
A multi-threaded, renderer-independent TypeScript voxel engine for building customizable voxel-based games and applications.
A multiplatform framework for building interactive 3D and XR experiences using React and Babylon.js with a declarative component model.
An open-source multiplayer 3D top-down RPG built with Babylon.js and Colyseus, featuring real-time gameplay, character progression, and quests.
A 3D space combat game demo showcasing Babylon.js 5.0 capabilities with full source code for learning and modification.
A real-time ocean simulation demo using WebGPU and Babylon.js, ported from FFT-Ocean.
A complete 3D platformer game tutorial built with Babylon.js, featuring jump/dash mechanics and full source code.
A multiplayer Babylon.js demo with synchronized client and server-side physics simulation using WebSockets.
A Razor component library that wraps Babylon.js for 3D visualization in C# Blazor projects, with a focus on molecular rendering.
A browser-based F-18 fighter jet flight simulator with realistic physics and controls, built with Babylon.js and Ammo.js.
A WebGL port of Unity's MToon toon shader for babylon.js, enabling stylized 3D rendering in web applications.
A web-based 3D face capture tool using Babylon.js and Mediapipe to generate face meshes from webcam input.
A Havok physics-based character controller for Babylon.js enabling walking, jumping, climbing stairs, and navigating slopes.
A starter template for creating 3D applications with Babylon.js, TypeScript, and Webpack.
A multiplayer 3D shooter template with client-side prediction and lag compensation using Babylon.js and nengi.js.
A multiplayer first-person shooter game built with Babylon.js where clients handle world simulation and the server acts as a message relay.
Examples demonstrating integration of Yuka Game AI library with Babylon.js for 3D rendering.
A WebVR remote desktop application for Oculus Quest using Babylon.js, React, and WebRTC.
An experimental ECSY implementation for Babylon.js, enabling entity-component-system architecture in 3D web apps.
A WebGL-based 3D molecule viewer built with Babylon.js for embedding interactive molecular visualizations in websites.
A visual editor for designing and adjusting post-processing effects in Babylon.js with real-time preview and data sharing.
A first-person shooter demo built with Babylon.js and React, showcasing 3D gameplay in HTML5.
A multiplayer hide-and-seek game demo built with Babylon.js and Colyseus for real-time networking.
A WebGL-based online multiplayer first-person shooter game built with Babylon.js and Socket.IO.
A React library for creating spring-physics based 3D animations using react-babylonjs and react-spring.
A first-person shooter game about taking a peaceful walk in a friendly world, built with Babylon.js.
A WebXR-based augmented reality measuring tape that measures real-world objects in multiple units.
A Doom clone built with the Babylon.js JavaScript engine, featuring random world generation and sprite-based enemies.
A WebGL 3D puzzle game where you organize cargo in space, inspired by Sokoban with 30 challenging levels.
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