Showing 7 of 7 projects
NVIDIA's implementation of Quake II with fully path-traced global illumination using RTX ray-tracing technology.
A Vulkan-based font renderer that renders text using signed distance field estimation for high-quality GPU text rendering.
A real-time ocean simulation demo using WebGPU and Babylon.js, ported from FFT-Ocean.
A Vulkan sample application that renders 200,000 animated particles using multithreaded draw calls to demonstrate low CPU overhead.
A colorful GameBoy Color demo showcasing DMA transfers, roto-zoom effects, and scanline palette changes using GBDK 2020.
A Love2D demo that renders realistic 2D planets using shaders for atmosphere and shadow effects.
A port of the classic OpenGL gears demo to Scala using Scala Native for native graphics applications.
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