Showing 12 of 12 projects
Specification for the WebGPU API and WGSL shading language, enabling high-performance GPU access for web applications.
A JavaScript graphics library with a separated runner and renderer architecture, supporting iFrame, Worker, and Node contexts.
A low-abstraction, high-performance Vulkan API binding for JavaScript and TypeScript.
WebGPU tutorials inspired by LearningWebGL.com, covering both WGSL and GLSL/SPIR-V shader languages.
A 3D chess game built with HTML, CSS, and JavaScript, featuring the Hartwig chess set design.
A JavaScript WebGPU library for creating high-performance 2D/3D graphics and web applications.
A community-driven superset of WGSL adding module imports, conditional compilation, and packaging for WebGPU shaders.
A browser extension for debugging WebGPU applications by monitoring WebGPU usage, objects, and commands.
A WebGPU extension that adds ray tracing capabilities via a pure compute shader implementation, enabling hardware-accelerated rendering in browsers.
A WebGPU-based rendering engine for building 3D graphics applications in the browser with modern GPU capabilities.
A real-time ocean simulation demo using WebGPU and Babylon.js, ported from FFT-Ocean.
A JavaScript library for creating interactive 3D data visualizations by combining D3.js with the X3D graphics standard.
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