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Specification for the WebGPU API and WGSL shading language, enabling high-performance GPU access for web applications.
A low-level web API and shading language specification for high-performance GPU compute and graphics on the web.
A granular, multi-language shader library for real-time graphics, supporting GLSL, HLSL, Metal, WGSL, and CUDA.
A curated list of resources, libraries, tools, and demos for the WebGPU ecosystem.
WebGPU tutorials inspired by LearningWebGL.com, covering both WGSL and GLSL/SPIR-V shader languages.
A JavaScript WebGPU library for creating high-performance 2D/3D graphics and web applications.
A browser extension for inspecting, profiling, and debugging WebGPU applications across engines.
Tiling simplex flow noise functions for 2D and 3D graphics, compatible with GLSL 1.20+ and WebGL 1.0.
A WGSL parser and reflection library for JavaScript/TypeScript that analyzes shader structure, bind groups, and resource layouts.
A community-driven superset of WGSL adding module imports, conditional compilation, and packaging for WebGPU shaders.
A browser extension for debugging WebGPU applications by monitoring WebGPU usage, objects, and commands.
A WebGPU-based rendering engine for building 3D graphics applications in the browser with modern GPU capabilities.
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