Low-level .NET bindings for WebGPU, enabling browser-based graphics development for Evergine.
WebGPU.NET is a low-level .NET binding for the WebGPU API, built on Emscripten's WebGPU header. It enables .NET developers to access modern browser graphics capabilities directly, primarily serving as an adapter for the Evergine framework to facilitate cross-browser testing and development.
.NET developers working on graphics applications, especially those using the Evergine framework, who need to leverage WebGPU for browser-based rendering.
Developers choose WebGPU.NET for its lightweight, direct bindings to WebGPU, providing precise control and seamless integration with Evergine, making it ideal for rapid prototyping and testing in browser environments.
This repository contains low-level bindings for WebGPU used in Evergine.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Provides low-level bindings to the WebGPU C API via Emscripten, enabling precise control over graphics operations with minimal abstraction.
Designed for web deployment, leveraging WebGPU's cross-browser capabilities to facilitate rapid testing and rendering in modern browsers.
Built as a dedicated adapter for Evergine, allowing seamless use of WebGPU within that framework for streamlined graphics development.
Minimal wrapper focused on essential bindings, reducing performance penalties and keeping close to the native WebGPU API.
Support for non-browser platforms was removed due to tight coupling with specific Emscripten versions, limiting use to web environments only.
Highly dependent on exact Emscripten versions (e.g., 3.1.36 for .NET 10), complicating setup, updates, and long-term maintenance.
README offers only basic installation details, lacking examples, API guides, or troubleshooting resources, which hampers onboarding.
Primarily tailored for Evergine, making it less flexible for general .NET graphics projects without custom integration work.