Showing 36 of 88 projects
A Dart library for loading, manipulating, and saving images across multiple formats, compatible with command-line, Flutter, and web apps.
A minimalistic WebGL2 wrapper that reduces boilerplate for managing shaders, textures, and framebuffers in procedural visualizations and simulations.
A lightweight, portable C++ library for rendering and manipulating SVG files with high efficiency.
A Swift library extending CoreGraphics with intuitive geometric types and functions for 2D calculations.
A JavaScript programming environment and IDE for MS-DOS/FreeDOS with graphics, sound, and p5.js compatibility.
A modern C++23 library providing essential abstractions and utilities for low-level Vulkan graphics programming.
A cross-platform C++ binding for OpenGL that provides type-safe parameters, lazy function resolution, and multi-context support.
A 3D rendering library for the web built on PixiJS, enabling seamless integration of 3D graphics into existing 2D applications.
A high-performance 2D vector graphics library using Vulkan as its rendering backend, with a Cairo-like API.
A cross-platform 2D graphics library for Delphi that leverages Google's Skia to enhance rendering quality and performance.
A powerful and lightweight JavaScript library for creating with HTML5 Canvas using a human-friendly API.
A cross-platform .NET library for rendering vector graphics with a unified API for immediate and retained mode graphics.
A lightweight Flutter library for creating canvas-based graphic animations and simple games.
A simple and cross-platform 2D graphics library for building games and visual applications in Ruby.
A cross-platform, multi-language 3D engine for real-time visualization, supporting C++, Python, Lua, and Go.
A vector graphics renderer for bgfx with improved performance and batching, inspired by NanoVG and ImDrawList.
A curated list of C++ graphics libraries and resources for 3D rendering and game development.
A high-performance graphics library for Delphi and Lazarus optimized for 32-bit pixel operations.
A minimal C library providing essential 2D/3D graphic data types like vectors, matrices, and quaternions for building canvas libraries.
A Swift package for GPU-accelerated image and video editing using Swift concurrency and Metal.
A hand-crafted 2D game library in Go with a simple API for graphics, audio, and window management.
A Delphi component suite for rendering and managing SVG icons across VCL and FMX platforms with multiple engine support.
A Swift library for simplifying drawing and geometry tasks on iOS and macOS.
A minimal WebGL 2 and WebGPU graphics library providing a lightweight alternative to three.js.
A Swift library for visual design and creative coding on iOS and macOS, inspired by Processing.
A LÖVE library for 3D rendering with scene graph support and glTF 2.0 asset loading.
A Xamarin.Forms wrapper control enabling custom drawing and complex controls without custom renderers.
An open-source library for building interactive real-time graphics applications like games and digital art across multiple platforms.
A high-performance Common Lisp library for representing and processing 2D pixel-based images with minimal dependencies.
A single-header C++ library for reading, writing, and processing 24-bit bitmap images with drawing, effects, and color utilities.
A complete Pascal header translation of the raylib 5.6-dev game development library for Lazarus and Delphi.
C# bindings for the bgfx cross-platform graphics library, enabling managed .NET languages to access high-performance rendering.
A JavaScript WebGL library focused on optimal performance across all browsers and devices.
Official GDI+ library for AutoHotkey providing advanced graphics and image processing capabilities.
GDI+ graphics library compatible with both AutoHotkey v1.1 and v2 for advanced image processing and drawing.
Go bindings for the Cairo 2D graphics library with Go-specific extensions for image integration.
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