Showing 36 of 139 projects
A pure Go, GPU-accelerated 2D graphics library for building IDEs, browsers, and graphics-intensive applications.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
A Delphi image loader library that extends Graphics.pas to support loading many common image formats.
Crystal language bindings for the raylib game development library, providing low-level access and operator overloads.
A Swift library for drawing sketchy, hand-drawn-like graphics with customizable roughness and fill styles.
A minimalist turtle graphics library for LÖVE, enabling procedural drawing with a robotic turtle metaphor.
An Objective-C wrapper for CoreGraphics CGContext providing a fluent, cross-platform drawing API for iOS and macOS.
A declarative 2D vector graphics library for OCaml with renderers for PDF, SVG, Cairo, and HTML canvas.
A resolution-handling and rendering library for LÖVE that provides flexible scaling, layer-based rendering, and visual effects.
Delphi library for image loading, saving, conversion, and transformation with support for multiple graphics engines.
A Crystal library and DSL for creating SVG graphics and animations.
D language bindings for the raylib game development library, enabling D programmers to create games and multimedia applications.
A header-only C++11 port of Python's Turtle graphics library for educational programming.
A modernized Pascal port of the Anti-Grain Geometry library for high-quality 2D graphics rendering in Delphi and Lazarus.
A free transform tool for manipulating objects in 2D space, available in ActionScript 3.0 and JavaScript versions.
Delphi/Lazarus port of ZXing's QR Code generation library with support for custom character encodings.
A fast and convenient image processing library for the Crystal language.
A V language wrapper for raylib game development library with 100% API parity as the goal.
A Common Lisp library for reading, writing, and manipulating images in multiple formats with various effects and transformations.
A pure Lua library for importing and displaying simple SVG vector images in the LÖVE 2D game framework.
A pure Erlang library for creating PNG images with support for various color modes and bit depths.
A high-performance ActionScript 3 library for playing animated GIFs in Flash applications.
OCaml binding for the Cairo 2D vector graphics library, enabling vector drawing and text rendering from OCaml applications.
A library and executable providing GLSL functionality and hundreds of graphical effects in pure Delphi/Pascal code.
A libGDX library for writing animated GIF, indexed PNG (PNG8), and animated PNG (APNG) files with advanced palette reduction and dithering.
A Common Lisp library for generating Scalable Vector Graphics (SVG) files with a focus on simplicity.
A simple and fast single-header C++ library for reading, writing, and manipulating BMP image files.
Stable Raylib bindings for Object Pascal (Delphi and FreePascal) with extensive platform support and examples.
V language bindings for the raylib game development framework, providing access to raylib 2.5.0 functionality.
A modern C++17 graphics and compute library that provides a high-level abstraction over Vulkan, bridging the gap to APIs like OpenGL.
A fast animation engine for iOS with a timeline approach, intuitive Swift API, and real color interpolation.
A Lua library for parsing Adobe Photoshop .PSD files into the LÖVE game framework, providing layer data, blend modes, and structure.
A simple 9patch library for the LÖVE 2D game framework.
A native Pascal toolkit for creating and managing OpenGL contexts across multiple platforms.
An Elixir library for generating SVG images through a higher-level abstraction layer.
A high-performance 3D graphics library for ComputerCraft, optimized for efficiency in Lua-based environments.
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