Showing 18 of 90 projects
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
A Delphi image loader library that extends Graphics.pas to support loading many common image formats.
A pure Go, GPU-accelerated 2D graphics library for building IDEs, browsers, and graphics-intensive applications.
Crystal language bindings for the raylib game development library, providing low-level access and operator overloads.
A Swift library for drawing sketchy, hand-drawn-like graphics with customizable roughness and fill styles.
A minimalist turtle graphics library for LÖVE, enabling procedural drawing with a robotic turtle metaphor.
An Objective-C wrapper for CoreGraphics CGContext providing a fluent, cross-platform drawing API for iOS and macOS.
A declarative 2D vector graphics library for OCaml with renderers for PDF, SVG, Cairo, and HTML canvas.
A Crystal library and DSL for creating SVG graphics and animations.
Delphi library for image loading, saving, conversion, and transformation with support for multiple graphics engines.
A resolution-handling and rendering library for LÖVE that provides flexible scaling, layer-based rendering, and visual effects.
D language bindings for the raylib game development library, enabling D programmers to create games and multimedia applications.
A header-only C++11 port of Python's Turtle graphics library for educational programming.
A modernized Pascal port of the Anti-Grain Geometry library for high-quality 2D graphics rendering in Delphi and Lazarus.
A free transform tool for manipulating objects in 2D space, available in ActionScript 3.0 and JavaScript versions.
Delphi/Lazarus port of ZXing's QR Code generation library with support for custom character encodings.
A fast and convenient image processing library for the Crystal language.
A V language wrapper for raylib game development library with 100% API parity as the goal.
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