Showing 36 of 141 projects
A JavaScript WebGL library focused on optimal performance across all browsers and devices.
Official GDI+ library for AutoHotkey providing advanced graphics and image processing capabilities.
Go bindings for the Cairo 2D graphics library with Go-specific extensions for image integration.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
Crystal language bindings for the raylib game development library, providing low-level access and operator overloads.
A Delphi image loader library that extends Graphics.pas to support loading many common image formats.
A Swift library for drawing sketchy, hand-drawn-like graphics with customizable roughness and fill styles.
A minimalist turtle graphics library for LÖVE, enabling procedural drawing with a robotic turtle metaphor.
An Objective-C wrapper for CoreGraphics CGContext providing a fluent, cross-platform drawing API for iOS and macOS.
A declarative 2D vector graphics library for OCaml with renderers for PDF, SVG, Cairo, and HTML canvas.
A resolution-handling and rendering library for LÖVE that provides flexible scaling, layer-based rendering, and visual effects.
A Crystal library and DSL for creating SVG graphics and animations.
Delphi library for image loading, saving, conversion, and transformation with support for multiple graphics engines.
D language bindings for the raylib game development library, enabling D programmers to create games and multimedia applications.
A header-only C++11 port of Python's Turtle graphics library for educational programming.
A modernized Pascal port of the Anti-Grain Geometry library for high-quality 2D graphics rendering in Delphi and Lazarus.
A free transform tool for manipulating objects in 2D space, available in ActionScript 3.0 and JavaScript versions.
Delphi/Lazarus port of ZXing's QR Code generation library with support for custom character encodings.
A fast and convenient image processing library for the Crystal language.
A V language wrapper for raylib game development library with 100% API parity as the goal.
A Common Lisp library for reading, writing, and manipulating images in multiple formats with various effects and transformations.
A pure Lua library for importing and displaying simple SVG vector images in the LÖVE 2D game framework.
OCaml binding for the Cairo 2D vector graphics library, enabling vector drawing and text rendering from OCaml applications.
A pure Erlang library for creating PNG images with support for various color modes and bit depths.
A high-performance ActionScript 3 library for playing animated GIFs in Flash applications.
A library and executable providing GLSL functionality and hundreds of graphical effects in pure Delphi/Pascal code.
A libGDX library for writing animated GIF, indexed PNG (PNG8), and animated PNG (APNG) files with advanced palette reduction and dithering.
A modern C++17 graphics and compute library that provides a high-level abstraction over Vulkan, bridging the gap to APIs like OpenGL.
A simple and fast single-header C++ library for reading, writing, and manipulating BMP image files.
A Common Lisp library for generating Scalable Vector Graphics (SVG) files with a focus on simplicity.
Stable Raylib bindings for Object Pascal (Delphi and FreePascal) with extensive platform support and examples.
V language bindings for the raylib game development framework, providing access to raylib 2.5.0 functionality.
A fast animation engine for iOS with a timeline approach, intuitive Swift API, and real color interpolation.
A Lua library for parsing Adobe Photoshop .PSD files into the LÖVE game framework, providing layer data, blend modes, and structure.
A simple 9patch library for the LÖVE 2D game framework.
A native Pascal toolkit for creating and managing OpenGL contexts across multiple platforms.
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