A Swift package for GPU-accelerated image and video editing using Swift concurrency and Metal.
AsyncGraphics is a Swift package for GPU-accelerated image and video editing, built on Metal and designed for Swift concurrency. It provides a high-level API to perform visual effects, blending, layout, and real-time media processing efficiently on Apple platforms. The core abstraction is the `Graphic` type, which represents images as Metal textures and supports a wide range of manipulations.
iOS, macOS, and other Apple platform developers building applications that require real-time image/video processing, custom filters, camera effects, or dynamic graphics generation.
Developers choose AsyncGraphics for its seamless integration of Metal performance with Swift's concurrency model, eliminating the complexity of low-level GPU programming while delivering high-speed visual computations. Its comprehensive built-in effects and declarative API reduce boilerplate and accelerate development of media-rich features.
Edit images and video with Swift concurrency, powered by Metal.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.
Leverages Metal textures (MTLTexture) for all operations, ensuring high-performance image and video manipulation directly on the GPU, as highlighted in the core Graphic type documentation.
Includes a wide range of built-in effects like chroma key, face detection, blur, and blending modes, reducing the need for custom shader code, as detailed in the README's extensive feature list.
Designed for Swift's structured concurrency with asynchronous operations, preventing main thread blocks and improving app responsiveness, emphasized in the concurrency-first design philosophy.
Offers both declarative SwiftUI-like views (AGView) and imperative Graphic-based workflows, catering to different development styles, as shown in the examples for blending and camera handling.
Exclusively built for Apple platforms using Metal and Swift, making it unsuitable for cross-platform development and limiting its use to iOS, macOS, etc.
While it abstracts low-level Metal setup, developers still need GPU knowledge for advanced usage, and performance may vary on older devices without Metal support.
Requires understanding of Swift concurrency and multiple view types (e.g., AGView, GraphicView), which can be overwhelming for simple image tasks compared to lighter libraries.