Showing 36 of 182 projects
An easy-to-use cross-platform 2D game library for C++ supporting desktop, mobile, console, and web platforms.
An archetype-based Entity Component System (ECS) for Go, designed for performance and extensibility.
A modern reimplementation of Little Big Adventure 1 & 2 in TypeScript, Three.js, and React, playable in the browser.
A versatile game engine for creating video games and real-time 3D/2D applications, including simulators and VR systems.
A curated list of links to code, games, libraries, and resources for the miniquad and macroquad Rust game development ecosystem.
A Bomberman-style local multiplayer game built with Godot Engine for learning purposes.
A LÖVE library for creating graphical user interfaces with a variety of components and layout options.
A step-by-step tutorial for building a full-featured Arkanoid (Breakout) clone using the LÖVE framework and Lua.
An advanced C++ 3D game engine with a full editor, ECS architecture, and DirectX 11 renderer, powering an in-production game.
A Godot plugin for self-hostable game services including leaderboards, player authentication, multiplayer, and game saves.
A modern C++23 framework for game development, modding, and cheat creation with high-performance math, physics, and graphics support.
A tiny and easy-to-use Entity Component System library for game programming, written in TypeScript.
A curated list of awesome resources for game producers, covering books, articles, tools, project management, and methodologies.
A collection of pure GDScript addons for Godot, including networking, UI, debugging, and database tools.
A space shooter game built with the Amethyst engine in Rust, inspired by classic arcade shooters.
A long-standing Delphi/Pascal game engine used in commercial titles like Spectromancer and Astral Heroes.
A Lua networking library for LÖVE games, designed to make multiplayer game development easy.
A simple Common Lisp framework for 2D game development with graphics, audio, and input handling.
A C++ and SDL2 port of the classic Gravity Defied mototrial racing mobile game, preserving all original features.
A Godot Engine addon providing a GDScript-native SDK and editor integration for Azure PlayFab game services.
A Godot 4 C# game template with ENet multiplayer, visual in-game debugging, and performance-optimized components.
A Blender-to-Godot addon that transforms 3D models into functional gameplay elements with minimal manual setup.
A suite of tools and libraries for GameMaker development, including a VSCode extension, CLI, and programmatic APIs.
A simple 2D physics library for Haxe with a focus on easy integration into any game engine or framework.
A C# retained-mode UI framework for creating realtime GUIs in games and 2D/3D applications, independent of rendering engine.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
Ada 2022 bindings to SDL 2, providing a variable-thickness wrapper for multimedia and game development.
A free cross-platform game engine focused on ultra-fast prototyping and fun with Luau scripting.
A thin ENet wrapper for Godot 3, providing UDP-based networking with reliability, sequencing, and connection management.
An open-source Object Pascal physics engine library for 3D games with rigid body dynamics and collision detection.
A cross-platform scripting language and compiler back-end for adding sandboxed modding support to GameMaker games.
An embeddable, in-game editor for HaxeFlixel that transforms the Flixel debugger into a full-featured editor.
A C++ Godot engine module for creating voxel worlds with editor integration, gameplay features, and extendability.
Crystal language bindings for the raylib game development library, providing low-level access and operator overloads.
A UI framework for MonoGame featuring a WPF-like layout engine, data binding, and a comprehensive set of controls.
A resolution-handling and rendering library for LÖVE that provides flexible scaling, layer-based rendering, and visual effects.
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