A Godot 4 C# game template with ENet multiplayer, visual in-game debugging, and performance-optimized components.
CSharpGodotTools/Template is a Godot 4 project template for C# that provides a pre-configured foundation for building games with multiplayer, debugging, and performance features. It solves the problem of repetitive setup by including ENet networking, visual debugging tools, a component system for optimization, and integrated testing.
C# developers building 2D or 3D games in Godot 4 who need a production-ready starting point with multiplayer, performance tooling, and debugging capabilities.
Developers choose this template for its all-in-one approach, combining high-performance networking, visual debugging, and optimized architecture out of the box, which significantly reduces initial setup time and technical debt.
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
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Integrates ENet for efficient networking with minimal packet overhead, supporting up to 475 concurrent clients as validated in stress tests, and includes auto-generated packet serialization.
Offers real-time visualization of variables, methods, and complex data structures directly in-game via [Visualize] attributes, with support for arrays, dictionaries, and custom classes.
Centralizes _Process calls through a Component system, demonstrating a 3.5x performance boost with 10,000 nodes compared to individual _Process methods, as referenced from community benchmarks.
Includes GDUnit4 with detailed setup for Visual Studio and VSCode, including .runsettings configuration and environment variables for reliable test execution from project start.
Apple ARM users must manually compile and place ENet-CSharp DLLs, as the README admits no pre-built binaries for some platforms, adding friction for cross-platform development.
Requires .NET 10 SDK, specific Godot C# releases, and multi-step setup for testing (e.g., VSCode extension installs and .runsettings tweaks), which can be daunting for newcomers.
The template's comprehensive tooling, like script-driven options and metrics overlays, may introduce unnecessary abstraction and learning curve for small-scale or single-player games.