Showing 9 of 9 projects
A lightweight C99 library for efficient world replication and entity synchronization in multiplayer games.
A lightweight C99 single-header library for efficient world replication and entity synchronization in multiplayer games.
A cross-platform C++ framework for building real-time applications with 2D/3D rendering, audio, physics, and networking.
A lightweight, open-source client for Ace of Spades that runs on very old hardware with OpenGL/ES 1.1 support.
A Lua networking library for LÖVE games, designed to make multiplayer game development easy.
A Godot 4 C# game template with ENet multiplayer, visual in-game debugging, and performance-optimized components.
A thin ENet wrapper for Godot 3, providing UDP-based networking with reliability, sequencing, and connection management.
A Godot module for high-performance multiplayer games with multi-channel ENet networking.
A networking library for LÖVE game engine that simplifies multiplayer game development using bitser and enet.
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