Showing 36 of 183 projects
An in-game debug console for Unity that displays Debug logs directly within the game, especially useful for mobile development.
A C# port of Recast & Detour, providing an industry-standard navigation mesh toolset for .NET, Unity3D, and game servers.
A cross-platform retro game engine forked from Quake II, focused on creating standalone games with a 1997-era software renderer aesthetic.
A UI library for MonoGame, FNA, and Stride game engines, featuring a rich widget set and XML-based UI design.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
A free and open-source 2D game engine with Lua scripting, built on SFML, featuring a map editor and plugin system.
A foundational Haxe framework providing unified APIs for cross-platform development across native, web, and mobile targets.
A high-performance Java Entity-Component-System framework for game development, supporting Android, HTML5, and iOS.
A small cross-platform 2D-focused game framework built with C# and SDL3.
A realtime 3D rendering engine focused on modern graphics techniques, designed for learning and integration.
A portable, lightweight C++ framework for building 2D games with minimal dependencies and cross-platform support.
A high-performance Entity Component System framework for C# game development, prioritizing simplicity and minimal constraints.
An ink narrative scripting language integration for Godot Engine 4, enabling interactive story creation.
A LÖVE-based 2D game engine for Lua, designed for multiplayer-first experiences with professional-grade features.
A modular, cross-platform 2D and 3D game engine designed to keep projects lightweight by allowing developers to exclude unused modules.
A fast, lightweight, and easy-to-use Lua pathfinding library for grid-based games.
A C++ wrapper library for SDL2 and its satellite libraries, providing RAII, exceptions, and modern C++ idioms.
An unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire for modern systems.
A cross-platform 2D game engine built in .NET, focused on ultimate productivity for game developers.
A single-file, unlicensed 3D game engine/framework written in C, featuring an integrated asset pipeline and cross-platform support.
A UI system for MonoGame projects providing panels, buttons, text inputs, and other essential UI elements for game development.
A high-performance, cross-platform 3D game engine with Vulkan/DirectX 12 support, built on a novel 'Everything is an asset' design principle.
A lightweight game development framework combining SDL2 and the Wren scripting language for 2D games.
A curated list of awesome libraries, snippets, guides, and projects for the GameMaker game engine.
A Vue.js plugin for creating high-quality 3D graphics and animations using Babylon.js with a declarative component-based API.
A single-header C graphics library for recreational coding, prototyping, small games, and experimentation.
A fast, portable Entity Component System for Luau optimized for high-performance game development.
A curated list of game development resources, engines, libraries, and tools for the Haxe programming language.
A Godot addon that adds Lua API support for creating sandboxed modding environments in GDScript, C#, or GDExtension.
A GDExtension-based integration of Audiokinetic's Wwise audio middleware for the Godot Engine.
An immediate mode GUI toolkit for Love2D, enabling rapid UI creation for game development tools.
A Godot Engine add-on that adds a shell-based fur node for realistic fur rendering on characters and props.
A tiny, unlicensed 3D game engine written in C with C++ and Lua interfaces, emphasizing simplicity and embeddability.
An easy-to-use, high-performance Vulkan rendering engine for Rust with automated resource management and a render graph.
A minimalistic dialogue engine for Godot, enabling branching narratives with choices, conditions, and dynamic text.
An easy-to-use cross-platform 2D game library for C++ supporting desktop, mobile, console, and web platforms.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.