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An open-source, modular C++ game engine with a feature-rich editor and visual scripting.
A thin, auto-generated C API wrapper for Dear ImGui, enabling its use from other programming languages via C bindings.
Modern C++14 library providing a unified foundation for developing real-time graphical applications like games, engines, and tools.
A curated collection of open-source C/C++ libraries for game development, covering system, engine components, asset management, and frameworks.
A C++ toolkit for rapid development of live graphical applications and games with immediate-mode UI and graphics rendering.
A high-performance C# Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
Go bindings for the GLFW 3 library, enabling window and input management for OpenGL applications.
A pure Go game engine for building 2D games and GUI applications with built-in rendering, physics, and audio systems.
A free assembler/linker toolchain for developing games and software for the Nintendo Game Boy and Game Boy Color.
Xenko is a cross-platform game engine with a focus on VR/AR development, now known as Stride.
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