Showing 36 of 82 projects
A fantasy computer for making, playing, and sharing tiny retro games with built-in development tools.
Lightweight and modular C++11 graphics middleware for games and data visualization, providing platform-independent OpenGL/WebGL abstraction.
A powerful, mature open-source cross-platform game engine for Python and C++ programs, originally developed by Disney and CMU.
A JavaFX-based game development framework for building 2D games and complex UI applications with a clean, high-level API.
A free lightweight, cross-platform 2D and 3D game engine.
A Zig game engine and graphics toolkit for building high-performance, truly cross-platform games, visualizations, and GUI apps.
A hand-crafted 2D game library in Go providing fast graphics, simple API, and platform-independent core.
A curated list of high-quality libraries, resources, and tools for the LÖVE 2D game framework.
A curated collection of high-quality libraries, resources, and tools for the LÖVE 2D game framework.
A modern cross-platform low-level graphics API abstraction layer and rendering framework for game engines and 3D applications.
A tiny, fast, and dependency-free HTML5 game engine with WebGL2/Canvas2D rendering, physics, audio, and input handling.
A large library of free and open-source 2D and 3D shaders with playable demos for the Godot game engine.
An open-source runtime for building and deploying high-performance multiplayer games across web and desktop.
An open-source voxel world game engine and platform for creating diverse gameplay experiences in a block-based environment.
A clean, customizable theme for the Godot editor that reduces visual noise and improves focus.
An ecosystem of tools for integrating Valve's Steamworks SDK with Godot Engine 4.x games.
Rust bindings for the Godot 3 game engine, enabling game development with Rust's type safety and performance.
A stateless branching dialogue editor and runtime addon for Godot 4.6+ games.
A curated mega-list of free and low-cost learning resources for all game development disciplines.
A pixel art game engine built with an Entity Component System (ECS) on top of FNA, supporting cross-platform development.
A powerful Godot Engine addon for creating robust AI systems using behavior trees.
A curated list of awesome resources, tools, tutorials, and libraries for the PICO-8 fantasy console.
A collection of libraries and sample applications for game development using the Zig programming language.
A JavaScript library for making games fast and fun with a powerful component system.
A Godot 4 demo project demonstrating how to create a classical turn-based RPG with structured code and best practices.
A 2D rigid body physics engine for JavaScript with collision detection, contacts, friction, motors, springs, and advanced constraints.
A simple Lua framework for rapidly building VR experiences across multiple platforms and devices.
A Godot extension that replaces the built-in physics engine with Jolt Physics for better performance and stability.
A free, open-source 3D game engine built in C++20 with Lua scripting and a full-featured editor.
A complete, cross-platform game engine built for flexibility, performance, and rapid iteration.
A free TypeScript 2D game engine for making HTML5 canvas games, handling cross-platform boilerplate and engine code.
A lightweight, type-safe Rust wrapper for the Vulkan graphics and compute API.
A lightweight, type-safe Rust wrapper for the Vulkan graphics and compute API.
A cross-platform windowing and multimedia library for Python, designed for games and visually rich applications.
An open-source library for cross-platform creative development, inspired by Flash and AIR APIs.
A statically typed, ahead-of-time compiled programming language with first-class hot-reloading for live applications.
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