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Netfox

MITGDScriptv1.35.3

A set of Godot addons for building responsive, rollback-networked multiplayer games with client-side prediction and lag compensation.

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1.0k stars69 forks0 contributors

What is Netfox?

Netfox is a set of addons for the Godot game engine that provides advanced networking features for building responsive and consistent multiplayer games. It solves common online game development challenges like timing synchronization, lag compensation, and smooth player movement by implementing rollback netcode, client-side prediction, and server reconciliation.

Target Audience

Godot developers creating real-time multiplayer games who need reliable networking with low latency handling, such as action games, shooters, or party games.

Value Proposition

Developers choose Netfox because it offers a production-ready, modular solution for rollback networking within Godot, reducing the complexity of implementing lag compensation and prediction systems from scratch while ensuring smooth gameplay.

Overview

Addons for building multiplayer games with Godot

Use Cases

Best For

  • Building fast-paced multiplayer action games with rollback netcode
  • Creating party games that require consistent timing across multiple players
  • Developing competitive online games where low latency is critical
  • Implementing client-side prediction and server reconciliation in Godot projects
  • Prototyping multiplayer mechanics with built-in networking tools
  • Adding smooth interpolation and lag compensation to existing Godot multiplayer games

Not Ideal For

  • Turn-based or asynchronous multiplayer games where real-time synchronization is unnecessary
  • Projects relying solely on Godot's built-in high-level multiplayer API without rollback needs
  • Teams seeking plug-and-play networking with zero configuration and minimal learning curve

Pros & Cons

Pros

Advanced Lag Compensation

Implements client-side prediction and server-side reconciliation to mask network latency, crucial for responsive gameplay in fast-paced games like shooters or party games.

Modular and Extensible

Offers separate addons like netfox.core, netfox.noray, and netfox.extras, allowing developers to pick only needed features and reuse components such as input management or weapons.

Comprehensive Documentation

Includes detailed docs, comparison samples from single-player to netfox implementations, and full example games like Forest Brawl to guide development.

Production-Proven Reliability

Used in several shipped Steam games like Bubble Battle and Nitro Turtles, demonstrating its stability and performance in real-world projects.

Cons

Experimental C# Support

C# compatibility is experimental and maintained in a separate Netfox Sharp repository, making it less mature and potentially unstable for Godot C# developers.

Manual Setup Complexity

Requires manually enabling addons in project settings and managing dependencies, which can be error-prone and intimidating for newcomers to Godot or networking.

Dependency on External Services

Relies on the noray library for connectivity, and the free hosted instance is for prototyping only, forcing developers to self-host for production, adding operational overhead.

Frequently Asked Questions

Quick Stats

Stars1,019
Forks69
Contributors0
Open Issues31
Last commit1 day ago
CreatedSince 2023

Tags

#multiplayer#gamedev#multiplayer-games#game-development#netcode#rollback-netcode#godot#client-side-prediction#godot-engine#networking

Built With

G
GDScript
C
C++
G
Godot

Links & Resources

Website

Included in

Godot9.7k
Auto-fetched 18 hours ago

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