A set of Godot addons for building responsive, rollback-networked multiplayer games with client-side prediction and lag compensation.
Netfox is a set of addons for the Godot game engine that provides advanced networking features for building responsive and consistent multiplayer games. It solves common online game development challenges like timing synchronization, lag compensation, and smooth player movement by implementing rollback netcode, client-side prediction, and server reconciliation.
Godot developers creating real-time multiplayer games who need reliable networking with low latency handling, such as action games, shooters, or party games.
Developers choose Netfox because it offers a production-ready, modular solution for rollback networking within Godot, reducing the complexity of implementing lag compensation and prediction systems from scratch while ensuring smooth gameplay.
Addons for building multiplayer games with Godot
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Implements client-side prediction and server-side reconciliation to mask network latency, crucial for responsive gameplay in fast-paced games like shooters or party games.
Offers separate addons like netfox.core, netfox.noray, and netfox.extras, allowing developers to pick only needed features and reuse components such as input management or weapons.
Includes detailed docs, comparison samples from single-player to netfox implementations, and full example games like Forest Brawl to guide development.
Used in several shipped Steam games like Bubble Battle and Nitro Turtles, demonstrating its stability and performance in real-world projects.
C# compatibility is experimental and maintained in a separate Netfox Sharp repository, making it less mature and potentially unstable for Godot C# developers.
Requires manually enabling addons in project settings and managing dependencies, which can be error-prone and intimidating for newcomers to Godot or networking.
Relies on the noray library for connectivity, and the free hosted instance is for prototyping only, forcing developers to self-host for production, adding operational overhead.