A modular Common Lisp game engine for building interactive applications and games.
Trial is a modular game engine built entirely in Common Lisp, designed to facilitate the creation of interactive applications and games. It provides a flexible foundation with essential tools and abstractions for game development while leveraging Lisp's powerful interactive development capabilities.
Common Lisp developers interested in game development, interactive applications, or real-time systems who want to work within a Lisp environment with live coding capabilities.
Developers choose Trial for its modular architecture that allows customization, its seamless integration with Common Lisp ecosystems, and the interactive development workflow that enables rapid iteration and experimentation during game creation.
A modular Common Lisp game engine
Components can be mixed and matched to suit specific project needs, allowing customization without unnecessary bloat as highlighted in the key features.
Built entirely in Common Lisp, it seamlessly integrates with other Lisp libraries, enhancing productivity for developers in that ecosystem.
Supports live coding and runtime modification typical of Lisp environments, enabling rapid iteration and experimentation during game development.
Provides essential utilities and abstractions for game development, as outlined in the comprehensive toolset feature.
The repository has moved to Codeberg with no updates or issue handling on GitHub, potentially hindering community engagement and ease of access.
Common Lisp has a smaller community, leading to fewer resources, tutorials, and third-party extensions compared to mainstream languages like C++ or C#.
While powerful, Common Lisp might not match the raw performance of lower-level languages used in other engines for high-end 3D games.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.