Showing 15 of 51 projects
A WebGPU-based rendering engine for building 3D graphics applications in the browser with modern GPU capabilities.
An open-source Swift library for 360 video and image playback, plus generic 3D scene creation on iOS.
A JavaScript rendering library for glTF 2.0 models with WebGL2 and WebGPU backends.
A physically-based glTF 2.0 renderer using Vulkan ray tracing, written in Rust.
A deprecated Vulkan and OpenGL sample demonstrating multi-threaded 3D rendering using worker threads and command buffers.
A browser engine library for the Spatial Web that renders HTML, 2D, and 3D content together in 3D space.
A Godot-based voxel game prototype that generates terrain as a single surface mesh for performance and rendering distance.
An NPM package for importing and viewing modern Minecraft schematics in a web browser.
A comprehensive collection of open-source Kotlin examples and demos for the Vulkan graphics and compute API.
A multiplayer first-person shooter game built with Babylon.js where clients handle world simulation and the server acts as a message relay.
Examples demonstrating integration of Yuka Game AI library with Babylon.js for 3D rendering.
Examples and libraries for the IN2AR augmented reality SDK, demonstrating AR capabilities and integration.
A first-person shooter demo built with Babylon.js and React, showcasing 3D gameplay in HTML5.
A simple 3DS Max model renderer for educational purposes, built with SDL for cross-platform compatibility.
A C++ graphics framework built on SDL2 and OpenGL for 2D/3D rendering with event handling and asset management.
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