A deprecated Vulkan and OpenGL sample demonstrating multi-threaded 3D rendering using worker threads and command buffers.
Vulkan sample rendering 3D with 'worker-threads'
One stop solution for all Vulkan samples
Vulkan Quake port based on QuakeSpasm
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Vulkan Samples
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