Showing 14 of 86 projects
Code repository for the Packt book 'Learning Vulkan', providing examples and projects for learning the Vulkan graphics API.
A Rust implementation of the Mustache templating language specification for flexible template rendering.
A deprecated Vulkan rendering example demonstrating device setup, model loading, and single-threaded rendering.
A Godot 4 add-on providing fast, high-quality antialiased drawing for Line2D, Polygon2D, and regular polygons across all renderers.
SDL2 bindings for Deno, enabling multimedia applications with graphics, text rendering, and image loading.
C# bindings for the bgfx cross-platform graphics library, enabling managed .NET languages to access high-performance rendering.
A deprecated sample comparing OpenGL and Vulkan rendering techniques for CAD scenes using multi-threaded command buffer generation.
A cross-platform game engine written in D with scripting support, supporting multiple rendering backends and platforms.
A library that simplifies 3D game development in GameMaker, from drawing 3D models in 2D games to building fully immersive 3D worlds.
A functional HTML5 and XML library for Scala with type-safe bindings, immutable trees, and cross-platform support.
A tiny high-performance Lua library for adding drawing layers and Z-axis ordering to any graphics framework.
A resolution-handling and rendering library for LÖVE that provides flexible scaling, layer-based rendering, and visual effects.
A master's thesis project benchmarking OpenGL vs Vulkan API performance through identical test implementations.
A 3D graphics and game engine for Delphi and Windows, built on DirectX 11 and used to develop Rise of Legions.
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