Showing 14 of 50 projects
An open-source engine recreation of Ultima Underworld and Ultima Underworld 2 using the Godot Engine.
An open-source port of the 1996 DOS game Syndicate Wars to modern operating systems using SDL, OpenAL, and Vorbis.
An emulator for the iPod clickwheel, focusing on running Rockbox and eventually Apple's RetailOS on emulated iPod hardware.
A minimalist Quake source port that accurately reproduces the original v1.09 DOS experience with no modern enhancements.
A complete disassembly of Pokémon Pinball for Game Boy Color, enabling ROM analysis and modification.
An OpenGL source port for the classic Catacomb 3D games, enhancing graphics and adding modern features while preserving original gameplay.
Adds save state functionality to Game Boy and Game Boy Color games when played on original hardware via ROM patches.
A free recreation of the classic game 'Chasm: The Rift' using original game data and modern SDL2/OpenGL.
An Arduino-based device that reads and writes Game Boy cartridge ROM and RAM data to an SD card.
A high-fidelity Python reimplementation of Crimsonland 1.9.93 (2003) with behavioral parity and deterministic simulation.
A free J2ME emulator with libretro, AWT, and SDL2 frontends for running Java mobile applications on modern systems.
An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999) for modern systems.
Community-maintained source port modernizing the original Little Big Adventure 2 game engine for preservation and education.
A modern source port of the classic 3D Realms game Shadow Warrior, enabling play on contemporary operating systems.
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