Showing 36 of 2098 projects
An embedded unit testing framework for Godot 4, supporting GDScript and C# with TDD, mocking, and scene testing.
A lightweight, framework-agnostic Entity Component System (ECS) library for JavaScript with a focus on performance and simplicity.
A 2D platformer game based on Community's Digital Estate Planning episode, built with the LÖVE engine.
An open-source SDK providing libraries and tools for developing homebrew software on the Sony PlayStation Portable (PSP).
A modular Common Lisp game engine for building interactive applications and games.
A Godot Engine 4 addon that adds screenshake and explosions to your coding experience for ridiculous fun.
A pure C# implementation of Lua 5.2 designed for seamless integration with Unity3D game development.
An open-source arena FPS/RTS hybrid game where two distinct factions battle with base-building mechanics.
A Unity 2D character controller component that mimics the behavior and API of Unity's built-in CharacterController.
A Docker image and CI/CD templates for exporting Godot Engine games and deploying them to GitLab Pages, GitHub Pages, and Itch.io.
A desktop app that converts any screen region into a playable Super Mario Bros. level.
A curated collection of datasets, APIs, and tools for applying artificial intelligence and data mining to video games.
A fast, game-oriented collision detection library for Lua focused on axis-aligned rectangles.
A collection of GitHub Actions for automated testing and building of Unity projects across multiple platforms.
Open-source version of SimCity Classic, a city-building simulation game originally designed by Will Wright.
A Godot 4 addon for detecting input devices, managing input mappings, and providing rumble support for joypads.
A cross-platform Diablo II remake built with Java and LibGDX, supporting PC, Android, and multiplayer.
A Tiled map loader and renderer library for the LÖVE 2D game framework.
A minimal class module for Lua that provides object-oriented programming features with simplicity and performance.
A simple, lightweight, and reliable UDP networking library written in pure C with optional in-order packet delivery.
A cross-platform modern C++ GUI library with backends for SFML, SDL, GLFW, and raylib.
A set of Godot addons for building responsive, rollback-networked multiplayer games with client-side prediction and lag compensation.
A backend-agnostic Rust library for creating expressive game audio with tweens, effects, clocks, and spatial audio.
A developer-friendly entity management system for games and demanding applications based on ECS architecture.
A free, cross-platform 2D graphics engine for creating classic/retro games with tile maps, sprites, and raster effects.
Flash + AIR sound effects generator. Based on Sfxr.
A physics engine for real-time simulation of physics environments in games and applications.
A physics engine for real-time simulation of physics environments in games and applications.
A Godot plugin that transforms the default script editor into a feature-rich IDE with enhanced navigation and outline panels.
An open-source pixel art sci-fi real-time strategy game mod for OpenRA with multiplayer, bots, and a map editor.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
A collection of game examples implemented as .NET console applications for education and inspiration.
An isometric minimal-code style game built with HTML5 Canvas and JavaScript, featuring extracted Diablo 2 resources.
A lightweight, fast, and simple 3D physics engine in C++ designed for games, supporting only box collision for ease of use.
A collection of ready-to-use script classes and nodes extending Godot Engine's built-in functionality.
A modular first-person shooter controller template for Godot 4 with smooth movement, camera rotation, and slope handling.
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