Showing 36 of 2098 projects
A curated list of Zig code, libraries, tools, and resources across multiple domains.
A Godot Editor plugin to import Aseprite animations into AnimationPlayers, AnimatedSprites, and SpriteFrames.
A high-quality third-person shooter demo project built with Godot Engine, featuring advanced assets and lighting.
A node-based visual effects editor specifically designed for creating and editing pixel art animations.
A free, open-source visual tool for designing game narratives, text adventures, and interactive nonlinear storytelling documents.
An MIT-licensed prototype game engine framework for education, R&D, and building custom engines.
A cross-platform 2D game engine written in C++11 with optional Lua scripting, emphasizing performance.
A small cross-platform C library for creating windows and rendering 32-bit pixel buffers.
A Godot Engine add-on for generating river meshes with flow and foam maps using bezier curves.
A high-performance Java AI framework for games, featuring steering behaviors, pathfinding, behavior trees, and finite state machines.
A TypeScript-to-Luau compiler that enables Roblox developers to write games with TypeScript's type safety and modern tooling.
A faithful, open-source re-implementation of the Cave Story game engine written in Rust.
A curated collection of resources, tools, tutorials, and assets for the libGDX cross-platform game development framework.
A C++17 utility library that simplifies Vulkan initialization by handling instance creation, device selection, and swapchain setup.
A header-only C++ binary serialization library optimized for speed, minimal size, and real-time networking.
A comprehensive database of Pokémon box and inventory sprites from the core series games, including custom shiny versions.
A Unity package for developing and exporting WebXR experiences (AR/VR) to WebGL with full WebXR API integration.
An open-source A-RPG demo showcasing professional Godot game development practices with inventory, combat, and boss systems.
A GDExtension terrain heightmap editor for Godot 4.5 featuring sculpting, texture painting, LOD, and MultiZones.
A lightweight Lua utility library providing essential functions for game development and general programming.
An open-source educational programming game where you control robots to complete missions using a custom C++-like language.
A lightweight Lua utility library providing essential functions for game development and general programming.
An educational modern-C++ 3D game engine with deferred PBR, physics, audio, and a runtime editor.
Cross-platform 3D and 2D game engine with a powerful visual editor, built with modern Pascal.
Modern .NET bindings for Direct3D12, Direct3D11, Direct2D, XAudio, and other Windows multimedia APIs.
A WebGL-based 3D particle system engine designed to work seamlessly with three.js.
Auto-generated Go bindings for OpenGL, supporting multiple versions, profiles, and extensions.
A cross-platform, professional procedural terrain generation and texturing tool for creating realistic 3D landscapes.
A C++ user interface library that implements HTML/CSS standards for real-time applications like games.
A C++20 framework for creative coding, enabling 2D/3D games, media art, visualizers, and simulators across Windows, macOS, Linux, and the Web.
An open-source fantasy computer for creating and sharing tiny retro games and programs, built with LÖVE.
An open-source editor for rigging 2D puppets in the Inochi2D format, designed for real-time applications like VTubing and games.
A curated list of gaming talks covering development, design, and industry insights from GDC, TED, and other conferences.
A curated list of gaming talks covering development, design, and industry insights from GDC, TED, and other conferences.
A free, open-source online game engine and platform for learning programming through game creation.
A reverse-engineered, modern rebuild of the 1997 game Carmageddon that runs natively on contemporary systems.
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