A comprehensive database of Pokémon box and inventory sprites from the core series games, including custom shiny versions.
PokéSprite is a database project that collects and organizes box sprites for every Pokémon and inventory items from the Pokémon core series games. It provides both official sprites from recent generations (Gen 7 and Gen 8) and custom shiny versions not found in the games. The project solves the problem of scattered or incomplete sprite resources by offering a centralized, structured collection with metadata for developers.
Developers building Pokémon-related tools, websites, or applications (e.g., save editors, living Dex trackers, fan sites) who need reliable, up-to-date sprite assets. It's also used by Pokémon traders and community members creating custom sheets or visual content.
Developers choose PokéSprite because it offers a comprehensive, well-documented sprite database with programmatic access via JSON files, includes custom shiny sprites, and is regularly updated for new game releases. Its structured metadata and clear organization save time compared to manually collecting sprites from disparate sources.
Database project of box and inventory sprites from the Pokémon core series games
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Includes every Pokémon box sprite from Gen 7 and 8, plus all inventory items, with JSON metadata in `/data/` for easy programmatic access, ensuring developers have up-to-date assets.
Provides unofficial shiny versions not available in the games, filling a gap for tools that display shiny Pokémon, as highlighted in the README.
Offers `pokemon.json` and `item-map.json` files with detailed sprite information, such as forms and language slugs, simplifying integration into applications.
Contains both Gen 7 and Gen 8 sprite styles, plus item sprites with and without white outlines, catering to different design preferences and game aesthetics.
Excludes sprites from generations 1-4, restricting use for legacy projects or those focused on older Pokémon games, as admitted in the README.
Relies on custom-made shiny sprites and edited sprites (e.g., for Pumpkaboo), which may not suit purists or official applications needing verbatim game assets.
Focuses solely on static box sprites, lacking animated sprites needed for dynamic game elements like battles, limiting its utility for real-time games.