Showing 36 of 99 projects
An end-to-end 3D object detection network that uses deep point set networks and Hough voting to directly detect objects in point clouds.
A realtime LiDAR odometry and mapping (LOAM) method for state estimation and mapping using 3D lidar sensors like Velodyne VLP16.
A simple web-based 3D game engine built on three.js and cannon.js, focused on third-person character controls and gameplay mechanics.
A deep learning pipeline for 3D object detection from RGB-D data by combining 2D detectors with PointNet-based 3D processing.
An open-source 3D game engine supporting Vulkan and DirectX 12 across Linux, Windows, and Android platforms.
A Python library for 3D point cloud processing that leverages the scientific Python stack for complex operations with minimal code.
Extend Three.js standard materials with custom vertex and fragment shaders for both vanilla and React environments.
A curated list of awesome LIDAR sensors, datasets, libraries, algorithms, and simulators for robotics and autonomous driving.
A curated list of awesome LIDAR sensors, datasets, libraries, algorithms, frameworks, and simulators for robotics and autonomous driving.
A Three.js-based JavaScript/WebGL framework for visualizing 3D geospatial data in web browsers.
A high-performance immediate mode 3D plotting library for Dear ImGui, offering GPU-accelerated rendering of lines, surfaces, and meshes.
A cross-platform, professional procedural terrain generation and texturing tool for creating realistic 3D landscapes.
A protocol for real-time transfer and visualization of autonomy data like sensor feeds and vehicle state.
A real-time 3D map renderer for visualizing OpenStreetMap data with WebGL2, featuring eye-candy graphics and on-the-fly geometry generation.
A PyTorch framework for efficient 3D semantic and panoptic segmentation using superpoint-based transformer architectures.
A collection of 2D, 3D, and VR experiments, tutorials, and mechanics built with the Godot game engine.
A 2D and 3D physics engine plugin for Godot, offering improved stability, performance, fluid simulation, and determinism.
A React renderer for Babylon.js that enables declarative 3D scene building with reusable components and hooks.
A 3D rendering library for the web built on PixiJS, enabling seamless integration of 3D graphics into existing 2D applications.
An open-source action-adventure RPG MMO built with Godot and Rust, offering offline, online, and private server gameplay.
A semi-automatic, web-based toolbox for annotating 3D bounding boxes in full-surround, multi-modal sensor data streams.
A specialized SIMD Geometric Algebra library for high-performance 3D projective geometry operations.
A minimal WebGL 2 rendering library for developers who understand the WebGL 2 pipeline but want a more convenient API.
A multi-platform 3D game engine focused on first-person games with dynamic lighting, physics, and an integrated editor.
Vue.js components for declaratively rendering 3D WebGL graphics with Three.js.
A lightweight 3D WebGL rendering engine with PBR support and glTF compatibility.
A cross-platform, multi-language 3D engine for real-time visualization, supporting C++, Python, Lua, and Go.
A performant Screen Space Reflections (SSR) implementation for three.js, adding realistic reflections to 3D scenes using post-processing.
A collection of raw WebGL 2 implementations demonstrating rendering algorithms with minimal abstraction.
A Kotlin multiplatform graphics engine supporting Vulkan, WebGPU, and OpenGL for desktop, Android, and web.
A 3D graphics library for Ruby, heavily based on Three.js, enabling 3D scene creation and rendering.
A 3D graphics library for Ruby, heavily based on Three.js, enabling 3D scene creation and manipulation.
A single-file, unlicensed 3D game engine/framework written in C, featuring an integrated asset pipeline and cross-platform support.
A full-featured React library for building interactive 3D applications with the PlayCanvas engine.
A Godot plugin for creating, editing, and importing voxel content with in-engine editors and optimized meshing.
A powerful and easy-to-use 3D engine extension for the LÖVE 2D game framework.
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