A real-time ray tracer implementing the ReSTIR algorithm using WebGPU for browser-based rendering.
Web-RTRT is a real-time ray tracing implementation that runs directly in web browsers using the WebGPU API. It implements the ReSTIR (Reservoir Spatiotemporal Importance Resampling) algorithm to achieve high-performance, physically-based rendering with global illumination effects in real-time.
The project demonstrates that advanced real-time ray tracing techniques previously limited to native applications can now run efficiently in web browsers using modern graphics APIs.
Hardware Ray tracing extension for Chromium WebGPU
Examples of how different cards perform far better that others
By Takahiro - Repository
A simple example using compute shaders. source
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