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A Doom 3 BFG Edition source port with modern DX12/Vulkan renderer, PBR, global illumination, and enhanced modding support.
A C/C++ single-file library for drop-in lightmap baking using your existing OpenGL renderer.
NVIDIA's implementation of Quake II with fully path-traced global illumination using RTX ray-tracing technology.
A realtime 3D rendering engine focused on modern graphics techniques, designed for learning and integration.
A curated list of open-source graphics and game engines, rendering techniques, and related tools.
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