Showing 22 of 202 projects
A modern C++17 graphics and compute library that provides a high-level abstraction over Vulkan, bridging the gap to APIs like OpenGL.
A for-fun software rasterizer implementing the Vulkan API as a software ICD.
A minimal Vulkan ray tracing example demonstrating the VK_KHR_ray_tracing extension with a simple triangle.
A 3D game engine with multiple backends, written in the V programming language.
A portable 32-bit Wine AppImage from PlayOnLinux that runs on systems without multilib support.
Static and dynamic D language bindings for the GLFW library, compatible with BetterC, @nogc, and nothrow.
A Windows test application for running Shadertoy-style image shaders with live recompilation using Vulkan.
A library for debugging and profiling GLSL shaders in Vulkan and OpenGL applications.
A library for serializing and replaying persistent Vulkan objects like pipelines and shader modules.
A starter template for building Vulkan applications using the Vulkan Launchpad framework.
Auto-generated D bindings for the sokol headers, enabling cross-platform graphics and audio development in D.
Sample applications demonstrating how to use SharpVk to access the Vulkan API for graphics rendering in C#.
Converts RenderDoc Vulkan capture to compilable and executable C++ code.
A Vulkan port of the classic 'gears' demo using the VKK library, designed as a learning resource for graphics developers.
Vulkan API bindings for Deno, enabling low-level GPU graphics and compute programming.
Automatically generated D programming language bindings for the Vulkan graphics and compute API.
GLFW bindings for Haxe enabling cross-platform window creation, OpenGL context management, and input handling.
A lightweight C++ Vulkan abstraction framework that simplifies API usage while preserving Vulkan semantics and minimizing overhead.
A work-in-progress framework and abstraction layer around the Vulkan graphics API.
A cross-platform C++ framework for rapid Vulkan initialization and abstraction of core graphics objects.
A Vulkan-powered color-matching puzzle game remake of the classic Atari 2600 game Acid Drop.
A 2D Asteroids-style arcade game built with the MX2 framework using SDL2 and Vulkan.
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