Showing 17 of 17 projects
An Elixir library for defining structs with a type without writing boilerplate code.
A lightweight Elixir state machine library with Phoenix integration, providing a simple DSL for managing state transitions.
Unrealm enables storing Swift native types (structs, classes, enums) in Realm databases without inheriting from Object.
Code generation tools for Go that create interfaces from types and structs from CSV files.
Provides idiomatic Elixir bindings for Apache Thrift, converting Thrift types into Elixir structs and simplifying RPC client/server generation.
Elixir sigil for concise map and struct creation with automatic key-value inference from variable names.
A collection of data format converters for encoding and decoding structs and arrays in GameMaker LTS 2022.
A high-performance binary serializer for C# structs using source generators to generate optimized serialization code at compile time.
A JSON encoding and decoding library for Elixir with support for custom structs and key transformations.
A Go library for encoding and decoding structs into HTTP header fields using struct tags.
Generate TypeScript interfaces from Go structs and interfaces, ideal for JSON RPC communication.
Convert Go structs to GraphQL objects and build schemas dynamically using struct tags.
A foreach() loop implementation for GameMaker 2.3+ supporting arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities, and structs.
Elixir library for indifferent access to maps, structs, lists, and tuples with custom key transforms.
A library for defining typed structs, exceptions, and records in Elixir with a single declaration, eliminating boilerplate.
A garbage-collected List class for GameMaker Studio 2.3+ built on standard arrays, offering array accessors and 50+ functions.
Recursively deep copy nested arrays, structs, and class instances in GameMaker.
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