Showing 36 of 61 projects
An open-source, high-performance code editor for GameMaker projects, offering modern features and a comfortable editing experience.
A robust finite state machine for GameMaker Studio 2.3+ that organizes game object behavior into a single, manageable system.
A suite of tools and libraries for GameMaker development, including a VSCode extension, CLI, and programmatic APIs.
A dark theme for GameMaker Studio 2 with a Dracula color palette.
A message box management system for GameMaker Studio 2.3+ providing RPG-styled textboxes and speech bubbles with typing effects.
A GameMaker color management library implementing perceptually uniform OKLab/OKLCH models for consistent color generation, conversion, and mixing.
A lightweight signals framework for GameMaker Studio 2.3+ enabling message broadcasting and subscription between game objects.
A pixel-perfect camera and resolution manager system for GameMaker Studio, offering independent game and GUI resolution control.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3, designed to replace and extend the default collision system.
A Windows Forms-style GUI system for creating non-game software applications in GameMaker Studio 2.
GameMaker: Studio 2 client library for the Patchwire multiplayer server framework, simplifying online game networking.
A GameMaker Studio library for easy and efficient loading of localized strings with interpolation, pluralization, and nesting.
A flexible GML supplement library for GameMaker Studio 2.3+ to simplify game development.
A texture page builder tool for GameMaker Studio that optimizes sprite packing for game development.
A unit testing framework for GameMaker Studio 2.3+ enabling developers to write and run tests for their game code.
A tile-based dynamic lighting engine for GameMaker Studio 2 that projects shadows to create atmosphere in 2D games.
Adds destructors to GameMaker Studio 2.3 for automatic cleanup of ds_* data structures in structs.
A JavaScript Promise polyfill adapted for GameMaker Studio 2.3+ to handle asynchronous operations.
A foreach() loop implementation for GameMaker 2.3+ supporting arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities, and structs.
A powerful outline shader for GameMaker Studio 2.3+ with alpha fading, pulse animations, and rotation support.
A non-volatile surface system for GameMaker Studio 2 that prevents surface loss during device sleep or focus changes.
A GameMaker Studio 2.3 extension for internationalizing game text using JSON files.
A template for creating C++ DLL extensions for GameMaker, automating function registration and GMX generation.
A garbage-collected List class for GameMaker Studio 2.3+ built on standard arrays, offering array accessors and 50+ functions.
A comprehensive HTTP and FormData wrapper for GameMaker Studio 2, simplifying web requests and file uploads.
An extension script for GameMaker Studio 2.3+ that adds object-oriented programming features to GML.
A library of scripts for implementing UI designs in GameMaker Studio 2 projects.
A GameMaker base class for custom exceptions with improved error output, stack traces, and YYC support.
A fast, reliable, free, and open-source palette swapper for GameMaker Studio 2.
A retro groove theme for GameMaker Studio IDE that provides a nostalgic color scheme for the development environment.
A GameMaker script collection for deep copying sequences and their components to enable runtime modification without affecting original assets.
An efficient bullet hell library for Gamemaker Studio 2.3.0, enabling complex bullet patterns in 2D games.
A GameMaker Studio 2.3.1 library providing safe surfaces for rendering and texture management.
A template project for GameMaker Studio 2.3+ providing a modular foundation for 2D low-res tile-based games.
High-quality Vim syntax highlighting for GameMaker Studio 2's GML language.
A GameMaker Studio 2.3 shader that creates a Voronoi diagram pixel sampling effect for unique game visuals.
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