Showing 27 of 27 projects
A lightweight, open-source 2D game engine for ActionScript 3 that leverages GPU acceleration via Stage3D for cross-platform deployment.
A professional-grade, scalable Flash game engine built for industry-quality 2D and 3D games.
A particle system extension for the Starling framework, compatible with Particle Designer configurations.
A curated list of awesome libraries, frameworks, and tools for ActionScript 3 and Adobe AIR development.
A cross-platform Stage3D framework for creating hardware-accelerated 2D games and graphical applications in Haxe, TypeScript, JavaScript, or ActionScript 3.
A framework built on Starling that adds FlashPunk-inspired structure and organization to 2D game development.
An Inversion of Control (IOC) framework for building games with the Starling framework, featuring dependency injection and view mediation.
An ActionScript 3 library for parsing OpenType fonts and rendering them with GPU acceleration via Stage3D.
A tiled-based maps library for Starling and Feathers frameworks, optimized for mobile devices with Adobe AIR.
A debugger client library for Starling Framework that enables runtime exploration, property editing, and method execution.
A GPU-optimized particle system ported from Alternativa3D to Starling Framework for mobile rendering.
A lightweight MVC framework for building ActionScript 3.0 applications, mobile apps, and Starling-based games.
Converts Flash MovieClips to Starling IAnimatable sprites while preserving display list hierarchy and optimizing GPU memory.
A responsive UI framework and component library for Feathers and Starling, designed for mobile applications with flexible layout controls.
A customizable joystick component for the Starling Framework, optimized for mobile game development.
An optimized scale9Grid image component for Starling Framework, enabling efficient 9-slice scaling of UI elements.
An asynchronous GIF decoder for Flash/ActionScript 3 that plays animated GIFs without freezing the UI.
A virtual camera library for Starling applications built in ActionScript 3, enabling interactive scene exploration.
Adds tabbed and view-based navigation components to Feathers UI for building cross-platform applications.
A particle effect designer tool for the Starling framework, enabling creation and management of particle systems for 2D games.
A Canvas control extension for Feathers UI, enabling vector drawing in GPU-accelerated cross-platform applications.
A Tree control extension for Feathers UI, enabling hierarchical data display in GPU-accelerated Starling applications.
A DataGrid control extension for Feathers UI, enabling smooth scrolling through large datasets in GPU-powered Starling applications.
A non-interactive circular progress indicator control for Feathers UI, built on Starling Framework and Adobe Flash runtimes.
A Feathers UI control that enables pinch-to-zoom functionality for mobile and desktop applications.
A Toaster control for Feathers UI that provides simple feedback about operations in small popups.
An ActionScript 3 library for playing GAF format animations using the Starling framework.
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