Showing 8 of 8 projects
A lightweight, open-source 2D game engine for ActionScript 3 that leverages GPU acceleration via Stage3D for cross-platform deployment.
A cross-platform Stage3D framework for creating hardware-accelerated 2D games and graphical applications in Haxe, TypeScript, JavaScript, or ActionScript 3.
An ActionScript 3 library for parsing OpenType fonts and rendering them with GPU acceleration via Stage3D.
A tiny GPU-based UI library for Stage3D that renders the entire interface in a single draw call.
A GPU-optimized particle system ported from Alternativa3D to Starling Framework for mobile rendering.
An Adobe AIR native extension that provides high-performance Bullet physics simulation for mobile and desktop apps.
A virtual gamepad library for Adobe AIR mobile games, converting touch input into directional controls and button presses.
A discontinued ActionScript 3 game engine for 2D GPU-accelerated rendering using Stage3D.
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