Showing 11 of 11 projects
A single-file public domain math library for game and graphics programming with C/C++ support.
A specialized SIMD Geometric Algebra library for high-performance 3D projective geometry operations.
A Python module that adds a native quaternion dtype to NumPy for efficient 3D rotation and orientation calculations.
A pure Go 3D math library specialized for OpenGL graphics, with 32-bit and 64-bit float support.
A simple C math library for 3D graphics and game development, widely used in mobile games.
A comprehensive 3D/WebGL math library for graphics, geospatial, and visualization applications.
A Python library for representing and manipulating quaternions, designed for 3D animation and geometry.
A Swift library implementing 2D/3D vector and matrix functions for games and graphics, with a Swift-native API.
A MicroPython library implementing the Madgwick algorithm for sensor fusion, calculating heading, pitch, and roll from motion tracking devices.
A comprehensive Lua math library for 2D/3D game development, providing vectors, matrices, quaternions, and geometric operations.
A performance-oriented 2D/3D math library for Go, optimized for graphics programming, game development, and scientific computing.
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