Showing 27 of 99 projects
A Godot plugin for self-hostable game services including leaderboards, player authentication, multiplayer, and game saves.
An 8-player Bomberman clone for RetroArch/Libretro and SDL, supporting netplay, AI bots, and cross-platform play.
A modern open-source interpreter for Commander Keen and Cosmo's Cosmic Adventure games, enhancing classic DOS gameplay with new features.
A mobile party charades game built with Flutter where players guess words from categories displayed on a phone held to the forehead.
A collection of pure GDScript addons for Godot, including networking, UI, debugging, and database tools.
A web framework and browser for building and experiencing rich virtual reality environments directly in the browser.
A C++ Godot Engine module providing a comprehensive entity and spell system for building complex 2D/3D RPGs with optional multiplayer support.
A Lua networking library for LÖVE games, designed to make multiplayer game development easy.
A blazingly fast networking solution for Roblox that packs data efficiently with minimal bandwidth overhead.
A modular cross-platform game engine for C# built on MonoGame, with built-in support for 3D multiplayer games.
An open-source multiplayer 3D top-down RPG built with Babylon.js and Colyseus, featuring real-time gameplay, character progression, and quests.
A Godot engine demo showcasing networked physics using state synchronization over UDP for smooth client-side interpolation.
A Godot 4 C# game template with ENet multiplayer, visual in-game debugging, and performance-optimized components.
A Haxe library for fast binary serialization and network synchronization with automatic change tracking and RPCs.
A Haxe library for fast binary serialization and network synchronization with versioning and RPC support.
A feature-rich framework for building multiplayer games with GameMaker clients and a Node.js server.
A plugin-based client-server voxel game engine written in the D programming language.
A thin ENet wrapper for Godot 3, providing UDP-based networking with reliability, sequencing, and connection management.
A cross-platform free software remake of Sonic Team's ChuChu Rocket for PC with new assets and gameplay improvements.
An open-source remake of the 1999 real-time strategy game Swarm Assault, built on the OpenRA engine with modern improvements.
A 3D multiplayer game prototype built with Clojure and ClojureScript, featuring an Entity Component System architecture.
An open-source, multiplayer, extensible rogue-like game engine built with JavaScript and HTML5.
A Godot module for high-performance multiplayer games with multi-channel ENet networking.
A native GameMaker extension that adds Steam API features like P2P networking, lobbies, and matchmaking.
A voxel browser game inspired by Minecraft where you can build, mine, and play singleplayer or multiplayer.
A community-driven Agones SDK plugin for Godot Engine, enabling multiplayer game servers to communicate with Agones orchestration.
A Haxe SDK for building multiplayer game clients that connect to Colyseus servers.
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