Showing 31 of 139 projects
A high-performance, fast-compiling, lightweight server software for Minecraft: Bedrock Edition written in V.
A networking library for LÖVE game engine that simplifies multiplayer game development using bitser and enet.
A massive multiplayer online roleplay game built on the ManaSource engine, originally created for the Liberated Pixel Cup 2012.
A multiplayer JavaScript/WebGL voxel world game demo exploring browser-based game development.
A 2D canvas game where players jump between planets, featuring a distributed server architecture with WebRTC communication.
An Entity Component System framework for Haxe with optional, non-intrusive networking support for client-server architectures.
A free open-source 2D multiplayer racing game combining Flappy Bird's mechanics with Mario Kart-style items.
A backgammon client for Linux with trustless network multiplayer and AI support, built with D and GTK.
A multiplayer drawing and guessing game where players draw words for others to guess and earn points.
GameMaker: Studio 2 client library for the Patchwire multiplayer server framework, simplifying online game networking.
A lightweight UDP game server and client framework for building simple 2D and 3D online game prototypes in Rust.
A GameMaker extension that launches multiple game client instances for easier networking development and testing.
A Lua library for creating WebSocket clients and servers within the LÖVE game framework.
An ActionScript 3 library for establishing local peer-to-peer connections using serverless RTMFP protocol.
A high-performance, Vert.x-based distributed Java game server for real-time indie multiplayer development.
An exclusively multiplayer co-op Metroidvania with movement as smooth as Super Smash Bros. Melee.
A simple 2D shoot'em up space shooter with local multiplayer support for couch gaming.
A Node.js handler for Steam's Gameserver and AnonGameserver account types, enabling programmatic interaction with Steam's game server services.
A 3D multiplayer deathmatch space game built with the D programming language.
A multi-mars rover implementation in Elixir for exploring the Mars Rover kata with functional programming.
A multiplayer rhythm game for iPhone where players tap falling items to music while managing their heartbeat.
A multiplayer AR game that detects objects in real-time using Firebase ML Kit and tags them with 3D labels shared via Firebase RTDB.
A lightweight server and framework for building and hosting turn-based multiplayer games like board or card games.
Dynamic binding to the ENet networking library for the D programming language.
A total conversion mod for Red Orchestra: Ostfront 41-45, focusing on the Western Front of World War II from 1944 to 1945.
A web-based party game similar to Truth or Dare, but with randomly assigned questions and no dares.
An Adobe AIR native extension for Android that integrates Google Play Games Services features like achievements, leaderboards, and multiplayer.
A native, cross-platform voxel editor for creating, sculpting, and painting voxel scenes with a fast GPU-accelerated viewport.
A GameMaker networking example providing 39dll-like functions using native networking for cross-platform compatibility.
A GameMaker networking example demonstrating 39dll-style packet handling using the first byte for action identification.
A macOS Tic Tac Toe game with multiple modes including single-player bots, local multiplayer, and global multiplayer.
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