Showing 31 of 139 projects
A high-performance, fast-compiling, lightweight server software for Minecraft: Bedrock Edition written in V.
A networking library for LÖVE game engine that simplifies multiplayer game development using bitser and enet.
A massive multiplayer online roleplay game built on the ManaSource engine, originally created for the Liberated Pixel Cup 2012.
A multiplayer JavaScript/WebGL voxel world game demo exploring browser-based game development.
A 2D canvas game where players jump between planets, featuring a distributed server architecture with WebRTC communication.
An Entity Component System framework for Haxe with optional, non-intrusive networking support for client-server architectures.
A free open-source 2D multiplayer racing game combining Flappy Bird's mechanics with Mario Kart-style items.
A backgammon client for Linux with trustless network multiplayer and AI support, built with D and GTK.
A multiplayer drawing and guessing game where players draw words for others to guess and earn points.
A lightweight server and framework for building and hosting turn-based multiplayer games like board or card games.
GameMaker: Studio 2 client library for the Patchwire multiplayer server framework, simplifying online game networking.
A GameMaker extension that launches multiple game client instances for easier networking development and testing.
A lightweight UDP game server and client framework for building simple 2D and 3D online game prototypes in Rust.
A Lua library for creating WebSocket clients and servers within the LÖVE game framework.
An ActionScript 3 library for establishing local peer-to-peer connections using serverless RTMFP protocol.
A high-performance, Vert.x-based distributed Java game server for real-time indie multiplayer development.
An exclusively multiplayer co-op Metroidvania with movement as smooth as Super Smash Bros. Melee.
A Node.js handler for Steam's Gameserver and AnonGameserver account types, enabling programmatic interaction with Steam's game server services.
A simple 2D shoot'em up space shooter with local multiplayer support for couch gaming.
A 3D multiplayer deathmatch space game built with the D programming language.
A multiplayer rhythm game for iPhone where players tap falling items to music while managing their heartbeat.
A multi-mars rover implementation in Elixir for exploring the Mars Rover kata with functional programming.
A multiplayer AR game that detects objects in real-time using Firebase ML Kit and tags them with 3D labels shared via Firebase RTDB.
Dynamic binding to the ENet networking library for the D programming language.
A total conversion mod for Red Orchestra: Ostfront 41-45, focusing on the Western Front of World War II from 1944 to 1945.
A web-based party game similar to Truth or Dare, but with randomly assigned questions and no dares.
A native, cross-platform voxel editor for creating, sculpting, and painting voxel scenes with a fast GPU-accelerated viewport.
An Adobe AIR native extension for Android that integrates Google Play Games Services features like achievements, leaderboards, and multiplayer.
A GameMaker networking example demonstrating 39dll-style packet handling using the first byte for action identification.
A GameMaker networking example providing 39dll-like functions using native networking for cross-platform compatibility.
A macOS Tic Tac Toe game with multiple modes including single-player bots, local multiplayer, and global multiplayer.
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