Showing 36 of 405 projects
A browser extension for inspecting, profiling, and debugging WebGPU applications across engines.
A JavaScript library for creating responsive, interactive, and accessible HTML5 canvas graphics and animations.
A fast, cross-platform image decoding library with clean APIs for C, C++, and Python, supporting 20+ formats.
A zero-dependency D3 plugin for smoothly interpolating SVG path animations when paths have different numbers of points.
A pure Python wrapper for SDL2 and its addon libraries using ctypes, enabling multimedia applications without C extensions.
An easy-to-use, high-performance Vulkan rendering engine for Rust with automated resource management and a render graph.
Common Lisp bindings for SDL2, enabling cross-platform game and multimedia development in Lisp.
A hackable 3D game rendering engine designed for prototyping and custom rendering pipelines.
An R package that simplifies using system and custom TrueType fonts in PDF, PostScript, and Windows bitmap graphics output.
A macOS app for assembling and disassembling animated PNG (APNG) files with optimization and compression.
A Ruby DSL for building and running ImageMagick commands with clean syntax and composable image objects.
A header-only C++ library for real-time data visualization and simulation support using modern OpenGL.
A fork of Dawn WebGPU implementation adding hardware ray tracing extensions via Vulkan and D3D12 backends.
A community-driven superset of WGSL adding module imports, conditional compilation, and packaging for WebGPU shaders.
A high-performance, multithreaded rendering engine built on Vulkan API with a customizable render graph and cross-platform support.
A GTK / Fortran binding enabling scientists to build cross-platform graphical user interfaces (GUIs) in Fortran.
A PHP library for manipulating and converting colors between multiple color formats with chainable operations.
A free marketplace for CC0-licensed 3D assets, models, textures, and HDRI files ready for use in Three.js and React Three Fiber projects.
A pure C# wrapper for the HTML Canvas API in Blazor applications with no JavaScript dependency.
A React Native library for applying real-time OpenGL image filters like blur, contrast, and saturation using gl-react.
A Swift wrapper for UIGraphics PDF context to create simple PDFs with text, images, tables, and layout controls on iOS.
A modern cross-platform 3D rendering engine built with Vulkan and modern C++14.
A Go library and CLI tool for image manipulation including merging, cropping, resizing, watermarking, animation, easing, and transitions.
A C++11 library for generating procedural geometry primitives like spheres, boxes, and cones for use in graphics applications.
A higher-dimensional ray tracing prototype written in Rust that explores non-Euclidean geometry.
A flexible post-processing visual effects library for libGDX, offering lightweight integration and simple effect implementation.
Elixir bindings for Vega-Lite, enabling declarative data visualization within Elixir applications and Livebook notebooks.
A single-header, zero-allocation C library for applying fast, chainable image filters compatible with SVG and CSS semantics.
A libGDX library for drawing simple shapes using a Batch, eliminating the need to flush between Batch#begin() and Batch#end().
Low-level .NET bindings for WebGPU, enabling browser-based graphics development for Evergine.
CMake scripts for building OpenSceneGraph third-party libraries from source.
A C++14 header-only library providing generic image representations and algorithms with performance close to hand-written code.
A flexible and composable command-line tile graphics converter for classic game consoles like SNES, Game Boy, and Mega Drive.
SDL2 bindings for Deno, enabling multimedia applications with graphics, text rendering, and image loading.
A single-header C++ library for reading, writing, and processing 24-bit bitmap images with drawing, effects, and color utilities.
SDL bindings for Rust that wrap low-level C components in idiomatic Rust code.
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