Showing 24 of 96 projects
A desktop application that converts clipboard text into speech, allowing background audio narration of web pages.
A simple first-person shooter camera implementation for Godot, designed to teach GDscript and camera mechanics.
A lightweight notification system for Godot Engine 3, enabling decoupled communication between game objects.
Translates GDScript code to C# for Godot Engine's dual language system.
A GDScript port of Robert Penner's easing equations for smooth animations in Godot Engine.
A Godot Engine plugin for taking beautified code snapshots with customizable frames and GDScript syntax highlighting.
A modern, customizable script editor plugin for Godot 4.4+ with top tabs, outline panel, and enhanced styling.
A Godot module for implementing Sign in with Apple authentication in iOS games and apps.
A Godot 3.x plugin for building interactive fiction and dialog systems with scriptable or editor-based story creation.
A classic memory card matching game built with the Godot game engine.
Android plugin for Godot 3.5+ to integrate Google Play Game Services v2 features like achievements, leaderboards, and player sign-in.
A collection of reusable GDScript helper scripts for the Godot game engine.
A unit testing addon for Godot that provides a full-featured testing framework with in-editor UI and CI support.
GDScript syntax definition for the Geany text editor, enabling code editing for Godot Engine projects.
A collection of reusable scripts and utilities for the Godot game engine to accelerate development.
A Godot 3.x camera node for box, room, and grid-based 2D movement with aspect ratio preservation.
A Godot plugin for dynamic translation and GDScript execution on nodes without attaching scripts.
GDScript syntax highlighting for gedit and other gtksourceview-based text editors.
A Godot plugin that builds tileset scenes or resources from spritesheets with customizable tile parameters.
A 2D space shooter game ported from Unity to Godot 4, designed as a learning resource for the Godot engine.
A powerful and flexible job queue system for Godot, built on top of Gedis for managing asynchronous tasks.
A sample 2D platformer game project built with the Godot engine, featuring public domain code and assets.
A Zed editor theme that replicates the Godot editor's syntax highlighting and visual style.
Adds GDScript syntax highlighting support to the GNU Nano text editor.
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