Showing 36 of 469 projects
An open-source Vulkan port of the Serious Engine for Serious Sam Classic, enabling modern graphics on Windows, Linux, macOS, BSD, and Raspberry Pi.
Threaded resource loading library for LÖVE game framework to prevent framerate drops during asset loading.
A simple game engine built with raylib and mruby, designed to make game development accessible.
An open-source engine and Linux port of Mech Commander 2, with bug fixes and 64-bit support for Windows and Linux.
A Godot Engine 3.x plugin to import and display particle effects created with Effekseer.
A cross-platform game engine written in D with scripting support, supporting multiple rendering backends and platforms.
A Godot Engine module that adds Spine 2D skeletal animation support for Godot 3.0.
An open-source game engine for creating and modding Mount & Blade-style role-playing games, built with C# and Ogre3D.
A tool for building non-linear interactive fiction games in Elm using a declarative rule-based system.
A Swift package that builds Raylib from source, enabling easy game development in Swift without external library management.
A plugin-based client-server voxel game engine written in the D programming language.
A free cross-platform game engine focused on ultra-fast prototyping and fun with Luau scripting.
A game engine with Lua scripting support, built for extensibility and cross-platform development.
A C# source generator for Godot 3.x that provides onready-like features for C# scripts without reflection.
A modular roguelike engine for LÖVE, built with Lua and using the command pattern for extensible turn-based game development.
A Java-based 3D game engine with isometric rendering, built on libGDX for creating open-world voxel and sprite games.
A library that simplifies 3D game development in GameMaker, from drawing 3D models in 2D games to building fully immersive 3D worlds.
A curated list of resources for the snõwkit collective, a group of libraries and tools for the Haxe ecosystem.
An award-winning GameMaker library for creating room prefabs and loading room contents dynamically at runtime.
A LÖVE library for asynchronous asset loading using multiple threads to prevent game stuttering.
An embeddable, in-game editor for HaxeFlixel that transforms the Flixel debugger into a full-featured editor.
Crystal language bindings for the raylib game development library, providing low-level access and operator overloads.
A modern Entity Component System library for Roblox game development.
A tiny high-performance Lua library for adding drawing layers and Z-axis ordering to any graphics framework.
A retro 2D and pseudo-3D game engine written in D, focused on authentic pixel-perfect graphics and a lightweight footprint.
A Rust translation of Angolmois, a minimalistic music video game that plays BMS format files.
A reverse-engineered reimplementation of the classic Death Rally game engine, requiring original game assets.
An open-source real-time strategy and first-person shooter space combat game with multiplayer support.
A collection of GDScript utilities and tools for the Godot game engine to streamline common development tasks.
A lightweight library that extends Godot 4's native signals with reactive-style operators like filter, map, merge, debounce, and throttle.
An open-source, multiplayer, extensible rogue-like game engine built with JavaScript and HTML5.
A small collection of Lua helper utilities for game development with the LÖVE framework.
Community-maintained source port modernizing the original Little Big Adventure 2 game engine for preservation and education.
Reactive extensions for Godot C# providing observables for signals, lifecycle events, input, and frame events with reactive properties.
A fixed timestep library for LÖVE that provides framerate limiting and precise game loop control.
A modern source port of the classic 3D Realms game Shadow Warrior, enabling play on contemporary operating systems.
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