An embedded scripting language for C++ applications with C-style syntax, designed for games and tools.
GameMonkey Script is an embedded scripting language designed for integration into C++ applications, particularly games and development tools. It provides a way to add scripting capabilities to applications without requiring recompilation of the core C++ codebase. The language features C-style syntax, making it accessible to developers familiar with C/C++ programming.
C++ developers working on games, game engines, or tools who need to add scripting capabilities to their applications. It's particularly suitable for game programmers who want to expose gameplay logic to designers or modders.
Developers choose GameMonkey Script for its C-style syntax that feels familiar to C++ programmers, its lightweight performance, and its easy integration with C++ code through simple binding APIs. It offers a balance between flexibility and performance with native multithreading support and incremental garbage collection.
Embedded scripting language for C++ apps, tools and games
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Uses syntax similar to C, making it instantly accessible to C++ developers without a steep learning curve, as highlighted in the philosophy section.
Simple API for binding C++ functions and calling script from C++, demonstrated with examples like gmCall in the README.
Lightweight, native threading through coroutines, beneficial for game logic and concurrent tasks without external dependencies.
Soft real-time GC with controllable memory footprint, avoiding the complexities of reference counting for easier memory management.
The README states the main repository is maintained for stability but not actively developed, potentially lacking new features and timely fixes.
Admits competitive performance but trades speed for flexibility and simplicity, which may not suit high-performance critical applications.
Relies on external forums and older resources, with no built-in extensive libraries or up-to-date documentation compared to alternatives like Lua.