Showing 36 of 2098 projects
A GameMaker Studio 2.3.1+ extension for sending messages to Discord via webhooks.
A command-line tool that extends Runtime-TextureAtlas to export texture atlases and metadata files from image collections.
A GameMaker Language library for robust binary serialization of structured data, designed as an alternative to json_stringify.
A compact audio system library for GameMaker Studio 2.3 providing advanced audio management and effects.
An immediate-mode UI system for LOVE2D inspired by SUIT, featuring simple component creation and extensible architecture.
GameMaker Studio 2.3+ example demonstrating game pause functionality without using surfaces.
A finite state machine module for Game Maker Studio 2.3+ that provides AI behavior management for game development.
A GameMaker extension that enables dragging files out of game windows to the desktop or other applications.
Pure Haxe implementation of Sfxr for generating retro sound effects.
Extract text strings for localization from GameMaker Studio 2 projects and save them to JSON.
A classic Pong game built with Glimmer.js using SVG graphics for smooth rendering.
A homebrew adventure game for the original grey Gameboy, built with RGBDS assembly tools.
Extends vab to compile V applications using vlang/sdl for Android, building SDL2/SDL3 from source with Android NDK.
A lightweight audio engine and wrapper library for GameMaker Studio 2, providing enhanced audio capabilities.
A Node.js REST API wrapper for the PlayCanvas game engine, enabling programmatic management of assets, apps, and projects.
An open-source implementation of the classic Snake game built with the Phaser JavaScript game engine.
A GameMaker Studio 2.3+ example project demonstrating how to create simple 3D world models from a 2D grid in the style of classic dungeon crawlers.
An implementation of the MVU pattern (The Elm Architecture) in the V programming language for UI, web, and game applications.
A D programming language port of Godot Engine's linear algebra library with identical semantics.
A pure software 3D engine for DOS and Linux, featuring real-time rendering with dynamic lighting, animated textures, and portal rendering.
A browser-based strategy game where you guide AI development, balancing capability growth with ethical alignment and resource constraints.
An Adobe AIR native extension for Android that integrates Google Play Games Services features like achievements, leaderboards, and multiplayer.
A framework-agnostic Lua library for detecting intersections and collisions between polygons, circles, and rectangles.
A curses library emulator built on Pygame for creating text adventures, roguelikes, and console-style applications.
A 1024-byte Game Boy Color space shooter minigame written in pure 8080-like assembly.
A V wrapper for the sokol_gp library, enabling 2D rendering with batch optimizations in V applications.
A simple, control-focused replacement for GameMaker: Studio 2.3 alarms with pausing support.
Promise-like callback chaining for GameMaker, designed for offline singleplayer games with a simpler, error-free approach.
A soccer-themed 3D Sokoban puzzle game with embedded autosolvers, featuring Andres Cantor's voice commentary.
Preview and export Construct 2 apps/games using a prebuilt Electron executable as a custom browser.
Sublime Text autocompletion for PlayCanvas engine constructors and their arguments.
A Game Boy Color clone of the classic Atari 2600 Boxing game developed by Activision in 1980.
V wrapper for the Chipmunk2D physics library, providing full API coverage for 2D physics simulations.
An Adobe AIR native extension for Android and iOS to control device volume, detect mute state, play low-latency sounds, and manage audio focus.
A template SDK for developing plugins and behaviors for the Construct 2 game engine.
A disassembly of the 1994 Game Boy game 'The Jungle Book' with tools for analysis and modification.
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