Showing 36 of 2099 projects
A 3D soccer ball physics game built with Babylon.js for the February Challenge.
A collection of matrix manipulation functions for GameMaker LTS 2022.
A V programming language wrapper for the raylib game development library.
A no-code drag-and-drop 2.5D game engine built with C++, Qt, OpenGL, and Chipmunk Physics.
A desktop tool for game developers to create and edit 2D polygon colliders with sprite reference, built with V.
A GameMaker Studio 2 framework for automatic game view resizing across different display and window sizes.
A GameMaker demo showing how to change audio pitch by semitones using a single piano note sample.
A lightweight finite state machine library for GameMaker, designed as an alternative to SnowState with different design trade-offs.
An infinite canvas library for PICO-8 that enables large-scale graphics with sparse tile-based storage.
A simple and powerful input handler for the Love2D game framework, supporting keyboard, mouse, and joystick.
A framework for creating Construct 3 addons using Deno and TypeScript with streamlined development and built-in testing.
A top-down twin-stick survival shooter where players defend their farm against endless waves of killer bunnies.
A Swift playground demonstrating SpriteKit collision detection and parameter effects on sprites.
GameMaker extension providing GML bindings to the FMOD Studio and Core audio APIs.
A pure code library for creating and managing timelines and enemy waves in GameMaker projects.
A GameMaker: Studio library for loading and managing .wav audio files from external sources.
A Lua port of shake.js for detecting device shakes using accelerometer data and delta-time.
A 2D zombie shooter game built with the Imba programming language.
Automatically export Aseprite files and import them as sprites into GameMaker.
Dynamic bindings to the Open Dynamics Engine physics library for the D programming language.
A simplistic particle system wrapper for GameMaker Studio 2 that automates cleanup and simplifies particle creation.
A high-performance binary search library for GameMaker Studio 2.3, enabling fast lookups on large datasets with multiple indexes.
A 48-hour game jam project created with Godot Engine where players control a rampaging kraken.
Extracts high-precision mouse/pointer motion data on Windows for drawing software and applications requiring accurate input.
A reverse-engineered implementation of the Hard Truck Apocalypse game engine for modding and preservation.
A command-line tool that extends Runtime-TextureAtlas to export texture atlases and metadata files from image collections.
A compact audio system library for GameMaker Studio 2.3 providing advanced audio management and effects.
A high-performance GPU-based 3D engine for creating interactive 3D graphics in Adobe Flash and AIR applications.
A GameMaker extension that enables dragging files out of game windows to the desktop or other applications.
A GameMaker Language library for robust binary serialization of structured data, designed as an alternative to json_stringify.
A Python desktop application for managing Godot Engine projects, versions, extensions, and templates.
Dijkstra algorithm implementation for pathfinding in weighted graphs within GameMaker Studio 2.
A Haxe port of Yarn Spinner for parsing and running Yarn dialogue files in non-Unity projects.
A circular radial keyboard implementation for Love2D games, inspired by Wordscapes.
A GameMaker Studio 2.3+ library for loading, unloading, and managing external OGG/WAV audio files with struct-based organization.
An immediate-mode UI system for LOVE2D inspired by SUIT, featuring simple component creation and extensible architecture.
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