Showing 36 of 2098 projects
A minimalistic UI framework for GameMaker that provides essential components for building game interfaces.
A Godot Engine script that automatically generates collision shape chains from Line2D nodes for 2D physics.
A curated list of Spanish-speaking YouTubers who create educational content about technology and programming.
A sample project demonstrating Unity Ads integration in FuseTools for mobile game development.
A library for A* pathfinding in 2.5D games, designed for easy integration and plug-and-play use.
Dynamic binding to the ENet networking library for the D programming language.
D language binding to Newton Dynamics physics engine with pre-built libraries for x86 and x86_64.
A D language binding for the SoLoud audio engine, enabling cross-platform audio playback in D applications.
A lightweight object system for GameMaker Studio 2.3.0 using structs to reduce bloat compared to native objects.
A GUI framework for the Gideros game engine, providing user-friendly interface creation with advanced layout and animation capabilities.
A simple asset database and loader for LÖVE2D games with customizable loading screens.
An asdf plugin for installing and managing multiple versions of the Godot Game Engine.
A JavaScript module providing Pokémon type data including weaknesses, strengths, and immunities.
A maintained fork of YellowBox providing a virtual machine for ComputerCraft with optional disk compression support.
A Swift Playground implementation of the classic Tic Tac Toe game for iOS.
A GameMaker demo showing how to change audio pitch by semitones using a single piano note sample.
Lua implementation of Walker-Vose alias method for efficient weighted random sampling.
A debugger for visualizing cannon-es physics simulations within BabylonJS scenes.
A complete Minesweeper game implementation built with the Aurelia framework.
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
A steering behaviors library for Babylon.js to move entities in 3D space with realistic movement patterns.
A Flutter port of the classic Chrome offline T-Rex game built with the Flame game engine.
A coding kata implementation of the classic Goose Game board game for practicing software design and TDD.
A fluent API for manipulating arrays, lists, queues, and stacks in GameMaker Studio 2.3+ using Java Streams concepts.
An open-source HTML5/JavaScript browser game based on the ZED comic series, originally released in 2014.
A high-performance, physics-based kinematic character controller for PlayCanvas with smooth movement, jumping, and slope handling.
A hardcore oldschool platformer game built on the INSTEAD engine where players control an escaping cat.
A GameMaker 2.3 extension for runtime asset inspection and missing asset function gaps.
A framework for creating Construct 3 addons using Deno and TypeScript with streamlined development and built-in testing.
A GameMaker Studio 2 framework for automatic game view resizing across different display and window sizes.
A Lua port of shake.js for detecting device shakes using accelerometer data and delta-time.
GameMaker extension providing GML bindings to the FMOD Studio and Core audio APIs.
A modern, portable reimplementation of the Time Commando game engine from 1996, built for learning and preservation.
A simple and powerful input handler for the Love2D game framework, supporting keyboard, mouse, and joystick.
A Swift playground demonstrating SpriteKit collision detection and parameter effects on sprites.
A pure code library for creating and managing timelines and enemy waves in GameMaker projects.
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