Showing 36 of 2098 projects
A lightweight object system for GameMaker Studio 2.3.0 using structs to reduce bloat compared to native objects.
Dynamic binding to the ENet networking library for the D programming language.
A retained-mode, canvas-based hierarchical GUI library for creating complex user interfaces in GameMaker.
A cross-platform in-app purchase library for OpenFL projects with a unified API for iOS and Android.
A Lua library for parsing Inter-Quake Export (IQE) files into Lua data structures.
A library for A* pathfinding in 2.5D games, designed for easy integration and plug-and-play use.
Static and dynamic D language bindings for OpenAL 1.1, compatible with BetterC, @nogc, and nothrow.
A GPU-based height-field fluid simulation solver for GameMaker Studio 2.3+ with customizable visual effects.
Provides comprehensive typing hints for the LÖVE 2D game framework in the Zed editor.
A minimalistic UI framework for GameMaker that provides essential components for building game interfaces.
A sprite playback system for GameMaker Studio 2.3+ that enables precise animation control and sequencing.
A sample project demonstrating Unity Ads integration in FuseTools for mobile game development.
A Flutter port of the classic Chrome offline T-Rex game built with the Flame game engine.
A maintained fork of YellowBox providing a virtual machine for ComputerCraft with optional disk compression support.
A coding kata implementation of the classic Goose Game board game for practicing software design and TDD.
An open-source HTML5/JavaScript browser game based on the ZED comic series, originally released in 2014.
A JavaScript module providing Pokémon type data including weaknesses, strengths, and immunities.
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
Lua implementation of Walker-Vose alias method for efficient weighted random sampling.
A GameMaker 2.3 extension for runtime asset inspection and missing asset function gaps.
A complete Minesweeper game implementation built with the Aurelia framework.
A simple asset database and loader for LÖVE2D games with customizable loading screens.
A debugger for visualizing cannon-es physics simulations within BabylonJS scenes.
A hardcore oldschool platformer game built on the INSTEAD engine where players control an escaping cat.
A Swift Playground implementation of the classic Tic Tac Toe game for iOS.
A steering behaviors library for Babylon.js to move entities in 3D space with realistic movement patterns.
A fluent API for manipulating arrays, lists, queues, and stacks in GameMaker Studio 2.3+ using Java Streams concepts.
A framework for creating Construct 3 addons using Deno and TypeScript with streamlined development and built-in testing.
A high-performance, physics-based kinematic character controller for PlayCanvas with smooth movement, jumping, and slope handling.
A lightweight finite state machine library for GameMaker, designed as an alternative to SnowState with different design trade-offs.
A 2D zombie shooter game built with the Imba programming language.
Automatically export Aseprite files and import them as sprites into GameMaker.
A no-code drag-and-drop 2.5D game engine built with C++, Qt, OpenGL, and Chipmunk Physics.
Dynamic bindings to the Open Dynamics Engine physics library for the D programming language.
A Visual Studio Code theme that accurately recreates Godot Engine's color scheme.
A GameMaker library for displaying highscore tables and trophy collections with efficient rendering and extensive customization.
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