Showing 36 of 2098 projects
A command-line tool to export localization data from Google Sheets into optimized formats for games and applications.
A Go wrapper for the Smite game API that simplifies accessing match data, player stats, and game information.
Verlet integration physics engine for GameMaker Studio 2.3.1+ with point, shape, and sprite support.
A cross-platform companion app and Discord Rich Presence module for GameMaker IDE that displays development activity.
A native extension for GOG.com SDK support in GameMaker: Studio and GameMaker Studio 2 games.
A Go port of glMatrix providing high-performance vector and matrix math operations for 3D graphics and simulations.
A Godot plugin that automatically generates colliders for 2D sprites and plans to support 3D meshes.
A Discord Webhook integration system for GameMaker with full message, embed, file, and poll support.
A D mathematics library for multimedia software, providing linear algebra, interpolation, and graphics utilities.
A Lua library for tracking and managing keyboard input state in Love2D games with aliasing and repeat handling.
A Lua vector library for 3D operations, accelerated by LuaJIT's FFI for performance.
A collection of CC0-licensed programming libraries for GameMaker Studio 2 development.
A React Native implementation of the classic Reversi board game.
A command-line Blackjack game implementation written in the Crystal programming language.
Syntax highlighting for Game Boy Z80 assembly language in Vim and other editors.
A GameMaker extension for encrypting and decrypting strings and files.
A particle effect designer tool for the Starling framework, enabling creation and management of particle systems for 2D games.
Provides comprehensive typing hints for the LÖVE 2D game framework in the Zed editor.
A many-lights 2D shadow library for the LÖVE framework, enabling dynamic shadow casting from multiple light sources.
A procedural dungeon generator for Game Maker Studio 2.3 that builds dungeons from user-defined color-coded chamber sprites.
A GameMaker Studio 2.3.0 tool that collects room data (dimensions, instance positions, variables) and exports it to a JSON file.
A GPU-based height-field fluid simulation solver for GameMaker Studio 2.3+ with customizable visual effects.
A Game Boy Color game written in pure 8-bit assembly language for the LR35902 CPU.
A single-function Lua library for converting HEX color values to RGB tables in LÖVE2D.
A Doom clone built with the Babylon.js JavaScript engine, featuring random world generation and sprite-based enemies.
An iOS game where players control a bat to catch bugs.
A state-based animation system for GameMaker Studio 2.3 that simplifies sprite management and transitions.
A simple, reactive GUI framework for Löve2D games with a retro aesthetic and no external dependencies.
A Godot Engine script that automatically generates collision shape chains from Line2D nodes for 2D physics.
Dynamic binding to the ENet networking library for the D programming language.
A cross-platform in-app purchase library for OpenFL projects with a unified API for iOS and Android.
A lightweight object system for GameMaker Studio 2.3.0 using structs to reduce bloat compared to native objects.
A library for A* pathfinding in 2.5D games, designed for easy integration and plug-and-play use.
A simple solar system simulator with real-time stars and comets, built with the LÖVE 2D game framework.
A sample project demonstrating Unity Ads integration in FuseTools for mobile game development.
D language binding to Newton Dynamics physics engine with pre-built libraries for x86 and x86_64.
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