Showing 36 of 2098 projects
A curses library emulator built on Pygame for creating text adventures, roguelikes, and console-style applications.
A simple, control-focused replacement for GameMaker: Studio 2.3 alarms with pausing support.
Preview and export Construct 2 apps/games using a prebuilt Electron executable as a custom browser.
A 1024-byte Game Boy Color space shooter minigame written in pure 8080-like assembly.
A template project for Gameboy DMG/Color development with pre-made basic functions.
Dynamic binding to the PhysicsFS library for the D Programming Language, enabling runtime loading of PhysicsFS 2.1.
A classic Fifteen Puzzle game implemented using the Imba programming language.
Brackets extension to launch LÖVE projects directly from the editor with a keyboard shortcut.
A QR Code rendering library for LÖVE game development projects.
DLang SDL2 and OpenGL wrapper library for simplified game development and graphics programming.
A D programming language port of Godot Engine's linear algebra library with identical semantics.
A LÖVE library for real-time color selection and editing during game development.
A Rust library providing API bindings for the Toornament.com esports tournament platform.
A placeholder asset generation script for Game Maker Studio 2.3+ that creates cached sprites and strings for prototyping.
A lightweight barcode rendering library for LÖVE game engine, supporting Code 128 format.
A dynamic binding to the ALURE audio library for the D programming language.
A garbage-collected hashtable implementation for GameMaker Studio 2.3+ with support for non-string keys.
A wrapper for the GitHub REST API in GameMaker 2024.14, enabling integration of GitHub features into games.
A lightweight n-gram library for GameMaker enabling fuzzy search and predictive text modeling.
A collection of reusable GameMaker scripts for game development, offering various utilities and functions.
A Rust parser for Forsyth-Edwards notation (FEN) with robust error handling.
Framework-agnostic reactive expressions and state engine for JavaScript and TypeScript.
A collection of .NET Standard libraries providing functionality for various Steam services and APIs.
A classic Breakout arcade game clone built with Babylon.js as a learning project.
A Just-In-Time compiler that converts Catspeak code into GameMaker VM bytecode for improved execution performance.
A Python CLI tool to split tilesheet images into individual tiles with flexible naming via text files.
Generates code from Tiled map editor files to integrate maps into game engines and frameworks.
A GameMaker Studio 2 asset providing a simple, flexible alternative to built-in alarms for delayed code execution.
A C++ graphics framework built on SDL2 and OpenGL for 2D/3D rendering with event handling and asset management.
A GameMaker Studio 2.3+ extension for loading and using GNU gettext .mo files for game localization.
A Nokia-style snake game built with the Imba programming language.
A collection of plugins for CraftOS-PC that add Discord integration, joystick support, sound generation, and other peripherals.
A tic-tac-toe game formally verified using the SPARK programming language to ensure correctness.
An ActionScript 3 implementation of keim's CannonML scripting language for creating shmup (shoot 'em up) games.
A DLL extension that fixes and enhances the YYG Steamworks extension for GameMaker Studio.
JavaScript-style setTimeout and setInterval functions implemented in GameMaker Studio 2.3 for timed callbacks.
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