Showing 36 of 2098 projects
Generates code from Tiled map editor files to integrate maps into game engines and frameworks.
Adds GDScript syntax highlighting support to the GNU Nano text editor.
D language bindings for the JoyShockLibrary, enabling access to Sony and Nintendo controller features.
A GameMaker networking example providing 39dll-like functions using native networking for cross-platform compatibility.
A Java-based builder tool for creating and managing Pico-8 game cartridges with Lua preprocessing and project descriptors.
A memory matching game built with Imba where players flip emoji cards to find pairs.
A Gideros module for creating spritesheet animations using the Bitmap:setTextureRegion API.
A graphical tool for converting GameMaker games into portable AppImage bundles.
A GameMaker networking example demonstrating 39dll-style packet handling using the first byte for action identification.
A Doom-style first-person shooter game built with Babylon.js game engine.
A browser-based Sea Battle game implemented with Rust and WebAssembly using the Yew framework.
A Game Maker Studio 2.3 extension and Nest.js server for creating multiplayer HTML5 games.
A room-based camera system with smooth transitions for LÖVE game development.
A simple 3D first-person shooter game built with BabylonJS following Clean Code principles.
A flexible Lua scaling library for LÖVE2D games with multiple scaling modes and full customization.
A Nintendo DS homebrew remake of the 1986 Commodore 64 game Warhawk, coded entirely in ARM assembler.
A modern installer for NW.js support in Construct 2, enabling game exports with updated or custom NW.js versions.
An isometric rendering library for the ComputerCraft Minecraft mod, enabling 3D-like graphics in the game.
A 3D endless runner game built with BabylonJS using WebGL and HTML5 technologies.
A collection of classic arcade game remakes built with C++ and SFML, demonstrating clean OOP design and game development fundamentals.
A Unity SDK for integrating Algorand blockchain functionality into Unity games and applications.
Dynamic and static D language bindings for the SDL2_gfx library, compatible with @nogc, nothrow, and BetterC.
A GameMaker Studio 2 extension for loading external WAV audio files at runtime using pure GML.
A Gameboy DMG game written in z80 assembly where you harvest crops by watering them with rabbit blood.
An ActionScript 3 library for playing GAF format animations using the Starling framework.
A tool for creating and accessing compressed archives of game files, designed for GameMaker projects.
A 2D Asteroids-style arcade game built with the MX2 framework using SDL2 and Vulkan.
A Babylon.js template for building mixed reality experiences as part of a Microsoft Learn learning path inspired by Space Jam: A New Legacy.
A 3D Tetris game built with Babylon.js where players can move and rotate blocks on x, y, and z axes.
An accessible Breakout clone using WebGL and Web Audio to demonstrate that visual games can be made accessible to blind users.
A 3D Bomberman-style game built with Angular and Babylon.js for experimental game development.
A streamlined Angular and Lua boilerplate for FiveM NUI development with hot builds and utility scripts.
Converts PNG images into Gameboy assembly tile and map data for homebrew development.
A ComputerCraft library for creating interactive settings menus with support for strings, numbers, booleans, colors, and subpages.
A 3D platform game demo built with Babylon.js and React, showcasing interactive web-based 3D gameplay.
A cross-platform pixel art and animation editor written in Zig, featuring an IDE-like interface and sprite packing.
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