Showing 36 of 2099 projects
A collection of reusable GameMaker scripts for game development, offering various utilities and functions.
A DLL extension that fixes and enhances the YYG Steamworks extension for GameMaker Studio.
A lightweight n-gram library for GameMaker enabling fuzzy search and predictive text modeling.
A placeholder asset generation script for Game Maker Studio 2.3+ that creates cached sprites and strings for prototyping.
A GameMaker Studio 2.3+ extension for loading and using GNU gettext .mo files for game localization.
D language bindings for the JoyShockLibrary, enabling access to Sony and Nintendo controller features.
A Nintendo DS homebrew remake of the 1986 Commodore 64 game Warhawk, coded entirely in ARM assembler.
A Gideros module for creating spritesheet animations using the Bitmap:setTextureRegion API.
A GameMaker networking example demonstrating 39dll-style packet handling using the first byte for action identification.
A browser-based Sea Battle game implemented with Rust and WebAssembly using the Yew framework.
An isometric rendering library for the ComputerCraft Minecraft mod, enabling 3D-like graphics in the game.
A memory matching game built with Imba where players flip emoji cards to find pairs.
A Babylon.js template for building mixed reality experiences as part of a Microsoft Learn learning path inspired by Space Jam: A New Legacy.
A Java-based builder tool for creating and managing Pico-8 game cartridges with Lua preprocessing and project descriptors.
A collection of classic arcade game remakes built with C++ and SFML, demonstrating clean OOP design and game development fundamentals.
A 3D endless runner game built with BabylonJS using WebGL and HTML5 technologies.
A simple 3D first-person shooter game built with BabylonJS following Clean Code principles.
A graphical tool for converting GameMaker games into portable AppImage bundles.
A Doom-style first-person shooter game built with Babylon.js game engine.
A GameMaker networking example providing 39dll-like functions using native networking for cross-platform compatibility.
Adds GDScript syntax highlighting support to the GNU Nano text editor.
A Game Maker Studio 2.3 extension and Nest.js server for creating multiplayer HTML5 games.
A tool for creating and accessing compressed archives of game files, designed for GameMaker projects.
An ActionScript 3 library for playing GAF format animations using the Starling framework.
An accessible Breakout clone using WebGL and Web Audio to demonstrate that visual games can be made accessible to blind users.
Dynamic and static D language bindings for the SDL2_gfx library, compatible with @nogc, nothrow, and BetterC.
A Unity SDK for integrating Algorand blockchain functionality into Unity games and applications.
A Gameboy DMG game written in z80 assembly where you harvest crops by watering them with rabbit blood.
A 3D Bomberman-style game built with Angular and Babylon.js for experimental game development.
A GameMaker Studio 2 extension for loading external WAV audio files at runtime using pure GML.
A 3D Tetris game built with Babylon.js where players can move and rotate blocks on x, y, and z axes.
A ComputerCraft library for creating interactive settings menus with support for strings, numbers, booleans, colors, and subpages.
A streamlined Angular and Lua boilerplate for FiveM NUI development with hot builds and utility scripts.
A 2D Asteroids-style arcade game built with the MX2 framework using SDL2 and Vulkan.
A cross-platform pixel art and animation editor written in Zig, featuring an IDE-like interface and sprite packing.
A Lua library for parsing and extracting files from the XOR-encrypted SNG package format.
Open-Awesome is built by the community, for the community. Submit a project, suggest an awesome list, or help improve the catalog on GitHub.