A cross-platform pixel art and animation editor written in Zig, featuring an IDE-like interface and sprite packing.
Pixi is a cross-platform pixel art and animation editor written in Zig, designed for creating game sprites and animations. It offers an intuitive, customizable interface with features like sprite packing, file exploration, and animation previews. The project also includes a Zig library for programmatic asset handling.
Game developers, pixel artists, and hobbyists creating 2D game assets who prefer lightweight, performant tools with an IDE-like workflow.
Developers choose Pixi for its modern Zig-based architecture, which ensures performance and cross-platform compatibility, combined with a feature-rich editor that simplifies sprite creation and animation workflows.
Pixel art editor made with Zig.
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Features tabs, splits, and a file explorer inspired by VSCode, enabling a customizable and efficient workspace for asset management.
Automatically packs sprites into optimized sheets for game development, as highlighted in the features list for streamlined asset pipelines.
Built with Zig for cross-platform performance and simplicity, ensuring fast, reliable operation and low-level control.
Includes a Zig library for programmatic asset manipulation, useful for developers automating game asset workflows.
Key animation features like preview editing and GIF export are marked as incomplete in the README, limiting functionality for animators.
Requires installing Zig 0.15.1 and on Linux, GTK+3-devel, adding overhead compared to tools with pre-built binaries.
Lacks support for common formats like GIF exports, which are essential for sharing pixel art animations online.